adjustcontrast.psh
来自「real-time(实时渲染技术DirectX)Media」· PSH 代码 · 共 34 行
PSH
34 行
ps.1.4
;Used to rebias the results
def c1, 0.5, 0.5, 0.5, 1.0
;Load the texture
texld r0, t0
;Pull colors back to the center
add_sat r1, r0_bx2, c0
add_sat r2, -r0_bx2, c0
;choose the correct value based on the side and scale
cnd_d2 r3, r0, r1, -r2
;bias the value back
add r3, r3, c1
phase
;Handle the case of increasing contrast
;Push values from the center
add r1.rgb, r0, c0
sub r2.rgb, r0, c0
;choose value based on original value
cnd r1.rgb, r0, r1, r2
;Choose new values based on the sign of the
;input adjustor
cmp r0.rgb, c0, r1, r3
+mov r0.a, c0.a
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