📄 basictimingapplication.h
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/***************************************************************
* BasicTimingApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* demonstrate the basics of drawing timing. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
#include "DirectXFont.h"
class CBasicTimingApplication : public CHostApplication
{
public:
CBasicTimingApplication();
virtual ~CBasicTimingApplication();
virtual BOOL PostInitialize();
virtual BOOL PreTerminate();
virtual BOOL PreReset();
virtual BOOL PostReset();
virtual HRESULT PostRender();
virtual void Render();
//These low res times are in milliseconds
long m_LowResStartTime;
long m_LowResCurrentTime;
//These low res times are in seconds
float m_LowResLastFrameTime;
float m_LowResFPS;
//This is the high res frequency to convert
//clocks to microseconds
__int64 m_HighResFrequency;
//These high res times are in counter values
//when needed, use the frequency to convert
//(saves precision)
__int64 m_HighResStartTime;
__int64 m_HighResCurrentTime;
//Used to retrieve values since the functions
//require pointers as input parameters
__int64 m_HighResTemp;
//These high res times are in seconds
double m_HighResLastFrameTime;
double m_HighResFPS;
//The font used to display the timing info... and
//the generic output buffer for the framerate.
CDirectXFont m_Font;
char m_Output[256];
};
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