📄 techniqueapplication.h
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/***************************************************************
* TechniqueApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* serve as a base for all the techniques. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
class CTechniqueApplication : public CHostApplication
{
public:
long GetPickObject(long X, long Y);
void CleanUpTarget();
HRESULT CreateShaders();
HRESULT ExtractBuffers();
HRESULT SetupDevice();
HRESULT LoadMesh();
CTechniqueApplication();
virtual ~CTechniqueApplication();
virtual BOOL HandleMessage(MSG *pMessage);
virtual BOOL PostInitialize();
virtual BOOL PreTerminate();
virtual BOOL PreReset();
virtual BOOL PostReset();
virtual void Render();
LPD3DXMESH m_pMesh;
LPDIRECT3DVERTEXBUFFER8 m_pMeshVertexBuffer;
LPDIRECT3DINDEXBUFFER8 m_pMeshIndexBuffer;
D3DMATERIAL8 *m_pMeshMaterials;
DWORD m_NumMaterials;
LPDIRECT3DSURFACE8 m_pPickSurface;
LPDIRECT3DSURFACE8 m_pPickZSurface;
LPDIRECT3DSURFACE8 m_pBackBuffer;
LPDIRECT3DSURFACE8 m_pZBuffer;
DWORD m_BasicShader;
DWORD m_PickShader;
long m_CurrentObject;
};
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