📄 directxfont.h
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/***************************************************************
* DirectXFont.h *
* *
* This file contains the header information for the class *
* CDirectXFont. For this file to compile correctly, the *
* path for the DX include files must be added to your path. *
* *
***************************************************************/
#include <d3d8.h>
#include <d3dx8.h>
struct FONTVERTEX
{
float x, y, z, rhw;
DWORD color;
float u, v;
};
#define D3DFVF_FONTVERTEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
class CDirectXFont
{
public:
void FillCharacter(TCHAR Character, FONTVERTEX **ppVertices,
float XStartPosition, float *pXPosition,
float *pYPosition, DWORD Color);
void DestroyStaticText(LPDIRECT3DVERTEXBUFFER8 pBuffer);
void DrawStaticText(LPDIRECT3DVERTEXBUFFER8 pStaticText, long StartChar,
long NumChars);
HRESULT CreateFont(LPDIRECT3DDEVICE8 pDevice, TCHAR *pFontName, long FontSize);
void DestroyFont();
void DrawText(float XPosition, float YPosition, TCHAR *pText, DWORD Color);
LPDIRECT3DVERTEXBUFFER8 CreateStaticText(float XPosition, float YPosition,
TCHAR *pText, DWORD Color);
void FillVertex(FONTVERTEX *pVertex, float x, float y, float u,
float v, DWORD color);
void DrawDebug(float XPosition, float YPosition);
CDirectXFont();
virtual ~CDirectXFont();
//Used for sizing and uv coordinates
long m_TextureSize;
float m_TexCoords[96][4];
//The basic building blocks
LPDIRECT3DTEXTURE8 m_pTexture;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
LPDIRECT3DDEVICE8 m_pDevice;
//State block handles
DWORD m_TextStates;
DWORD m_SavedStates;
};
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