📄 testingapplication.h
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/***************************************************************
* TestingApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* demonstrate the basics of alpha and depth testing and alpha *
* blending. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
class CTestingApplication : public CHostApplication
{
public:
void SetupDevice();
BOOL CreateGeometry();
void DestroyGeometry();
CTestingApplication();
virtual ~CTestingApplication();
virtual BOOL PostInitialize();
virtual BOOL PreTerminate();
virtual BOOL PreReset();
virtual BOOL PostReset();
virtual void Render();
//Override PreRender so that we can change the clear color
virtual void PreRender();
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
//Our two texture objects
LPDIRECT3DTEXTURE8 m_pFrontTexture;
LPDIRECT3DTEXTURE8 m_pBackTexture;
//These matrices are reusable transformation matrices
D3DXMATRIX m_WorldMatrix;
D3DXMATRIX m_ViewMatrix;
D3DXMATRIX m_ProjectionMatrix;
};
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