📄 lightingapplication.h
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/***************************************************************
* LightingApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* demonstrate the basics of Lighting. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
class CLightingApplication : public CHostApplication
{
public:
void RenderLightVisuals();
void DestroyLightVisuals();
BOOL InitializeLightVisuals();
void SetupDevice();
BOOL LoadMesh();
void InitializeLights();
CLightingApplication();
virtual ~CLightingApplication();
virtual BOOL PostInitialize();
virtual BOOL PreTerminate();
virtual BOOL PreReset();
virtual BOOL PostReset();
virtual void Render();
virtual BOOL HandleMessage(MSG *pMessage);
LPD3DXMESH m_pMesh;
D3DMATERIAL8 *m_pMeshMaterials;
DWORD m_NumMaterials;
DWORD m_CurrentSubset;
D3DLIGHT8 m_Light[3];
DWORD m_CurrentLight;
LPDIRECT3DVERTEXBUFFER8 m_pLightsBuffer;
//These matrices are reusable transformation matrices
D3DXMATRIX m_WorldMatrix;
D3DXMATRIX m_ViewMatrix;
D3DXMATRIX m_ProjectionMatrix;
};
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