📄 vertexapplication.h
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/***************************************************************
* VertexApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* demonstrate the basics of vertex buffers. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
class CVertexApplication : public CHostApplication
{
public:
BOOL FillVertexBuffer();
BOOL CreateVertexBuffer();
void DestroyVertexBuffer();
CVertexApplication();
virtual ~CVertexApplication();
//This function will be called after the D3D object is
//created. Here we'll actually create the vertex buffer.
virtual BOOL PostInitialize();
//This function will clean up the vertex buffer prior to
//the destruction of the device
virtual BOOL PreTerminate();
//These functions will ensure that lost vertex buffers are
//recreated once the device is reset
virtual BOOL PreReset();
virtual BOOL PostReset();
//This function will actually render the data.
virtual void Render();
//This is the pointer to our vertex buffer
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
};
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