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📄 dx_audio.cpp

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// This file is part of Ambulant Player, www.ambulantplayer.org.//// Copyright (C) 2003-2007 Stichting CWI, // Kruislaan 413, 1098 SJ Amsterdam, The Netherlands.//// Ambulant Player is free software; you can redistribute it and/or modify// it under the terms of the GNU Lesser General Public License as published by// the Free Software Foundation; either version 2.1 of the License, or// (at your option) any later version.//// Ambulant Player is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public License// along with Ambulant Player; if not, write to the Free Software// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA/*  * @$Id: dx_audio.cpp,v 1.43 2007/02/12 14:14:55 jackjansen Exp $  */#include "ambulant/gui/dx/dx_audio.h"#include "ambulant/gui/dx/dx_audio_player.h"#include "ambulant/lib/node.h"#include "ambulant/lib/event_processor.h"#include "ambulant/lib/logger.h"#include "ambulant/lib/win32/win32_asb.h"#include "ambulant/common/region.h"//#define AM_DBG#ifndef AM_DBG#define AM_DBG if(0)#endifusing namespace ambulant;double s_global_level = 1.0;gui::dx::dx_audio_renderer::dx_audio_renderer(	common::playable_notification *context,	common::playable_notification::cookie_type cookie,	const lib::node *node,	lib::event_processor* evp):   common::renderer_playable(context, cookie, node, evp), 	m_player(0), 	m_update_event(0), 	m_level(1.0),	m_balance(0),	m_intransition(NULL),	m_outtransition(NULL),	m_transition_engine(NULL){		AM_DBG lib::logger::get_logger()->debug("dx_audio_renderer(0x%x)", this);	net::url url = m_node->get_url("src");	_init_clip_begin_end();	if(url.is_local_file() && lib::win32::file_exists(url.get_file()))		m_player = new gui::dx::audio_player(url.get_file());	else if(url.is_absolute())		m_player = new gui::dx::audio_player(url.get_url());	else {		lib::logger::get_logger()->error("The location specified for the data source does not exist. [%s]",			url.get_url().c_str());	}}gui::dx::dx_audio_renderer::~dx_audio_renderer() {	AM_DBG lib::logger::get_logger()->debug("~dx_audio_renderer()");	if(m_player) stop();	if (m_transition_engine) {		delete m_transition_engine;		m_transition_engine = NULL;	}}void gui::dx::dx_audio_renderer::start(double t) {	AM_DBG lib::logger::get_logger()->debug("dx_audio_renderer::start(0x%x)", this);		if(!m_player) {		// Not created or stopped (gone)				// Notify scheduler		m_context->stopped(m_cookie);		return;	}		// Does it have all the resources to play?	if(!m_player->can_play()) {		// Notify scheduler		m_context->stopped(m_cookie);		return;	}		// Already activated	if(m_activated) {		// repeat		m_player->start(t);		schedule_update();		return;		}		// Activate this renderer.	m_activated = true;			if (m_intransition && !m_transition_engine) {		m_transition_engine = new smil2::audio_transition_engine();		m_transition_engine->init(m_event_processor, false, m_intransition);	}	// And set volume(s)	update_levels();	// Start the underlying player	if (m_clip_end == -1)		m_player->endseek(m_player->get_dur().second);	else		m_player->endseek(m_clip_end / 1000000.0);	m_player->start(t + (m_clip_begin / 1000000.0));			// Notify the scheduler; may take benefit	m_context->started(m_cookie);			// Schedule a self-update	schedule_update();}void gui::dx::dx_audio_renderer::update_levels() {	if (!m_dest) return;	const common::region_info *info = m_dest->get_info();	double level = info ? info->get_soundlevel() : 1;	level = level * s_global_level;	if (m_intransition || m_outtransition) {		level = m_transition_engine->get_volume(level);	}	if (level != m_level)		m_player->set_volume((long)(level*100));	m_level = level;	common::sound_alignment align = info ? info->get_soundalign() : common::sa_default;	int balance = 0;		if (align == common::sa_left) {		balance = -100;	} else if (align == common::sa_right) {		balance = 100;	}	if (balance != m_balance)		m_player->set_balance(balance);	m_balance = balance;}voidgui::dx::dx_audio_renderer::set_intransition(const lib::transition_info* info) { 	if (m_transition_engine)		delete m_transition_engine;	m_intransition = info;	m_transition_engine = new smil2::audio_transition_engine();	m_transition_engine->init(m_event_processor, false, info);}voidgui::dx::dx_audio_renderer::start_outtransition(const lib::transition_info* info) { 	if (m_transition_engine)		delete m_transition_engine;	m_outtransition = info;	m_transition_engine = new smil2::audio_transition_engine();	m_transition_engine->init(m_event_processor, true, info);}void gui::dx::dx_audio_renderer::seek(double t) {	if (m_player) m_player->seek(t + (m_clip_begin / 1000000.0));}std::pair<bool, double> gui::dx::dx_audio_renderer::get_dur() {	if(m_player) {		std::pair<bool, double> durp = m_player->get_dur();		if (!durp.first) return durp;		double dur = durp.second;		if (m_clip_end > 0 && dur > m_clip_end / 1000000.0)			dur = m_clip_end / 1000000.0;		dur -= (m_clip_begin / 1000000.0);		return std::pair<bool, double>(true, dur);	}	return std::pair<bool, double>(false, 0.0);}void gui::dx::dx_audio_renderer::stop() {	AM_DBG lib::logger::get_logger()->debug("dx_audio_renderer.stop(0x%x)", this);	if(!m_player) return;	audio_player *p = m_player;	m_player = 0;	m_update_event = 0;	p->stop();	delete p;	m_activated = false;	m_context->stopped(m_cookie);}void gui::dx::dx_audio_renderer::pause(common::pause_display d) {	AM_DBG lib::logger::get_logger()->debug("dx_audio_renderer.pause(0x%x)", this);	if(m_player) m_player->pause();}void gui::dx::dx_audio_renderer::resume() {	AM_DBG lib::logger::get_logger()->debug("dx_audio_renderer.resume(0x%x)", this);	if(m_player) m_player->resume();}void gui::dx::dx_audio_renderer::redraw(const lib::rect &dirty, common::gui_window *window) {	// we don't have any bits to blit for audio}void gui::dx::dx_audio_renderer::update_callback() {	if(!m_update_event || !m_player) {		return;	}	if(m_player->is_playing()) {		update_levels();		schedule_update();	} else {		m_update_event = 0;		m_context->stopped(m_cookie);	}}void gui::dx::dx_audio_renderer::schedule_update() {	m_update_event = new lib::no_arg_callback<dx_audio_renderer>(this, 		&dx_audio_renderer::update_callback);	m_event_processor->add_event(m_update_event, 100, lib::ep_high);}doublegui::dx::change_global_level(double factor){	s_global_level *= factor;	// XXXX Should also adapt currently existing volumes	return s_global_level;}

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