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📄 dg_img.cpp

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// This file is part of Ambulant Player, www.ambulantplayer.org.//// Copyright (C) 2003-2007 Stichting CWI, // Kruislaan 413, 1098 SJ Amsterdam, The Netherlands.//// Ambulant Player is free software; you can redistribute it and/or modify// it under the terms of the GNU Lesser General Public License as published by// the Free Software Foundation; either version 2.1 of the License, or// (at your option) any later version.//// Ambulant Player is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public License// along with Ambulant Player; if not, write to the Free Software// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA/*  * @$Id: dg_img.cpp,v 1.15 2007/02/12 14:14:51 jackjansen Exp $  */#include "ambulant/gui/dg/dg_img.h"#include "ambulant/gui/dg/dg_viewport.h"#include "ambulant/gui/dg/dg_window.h"#include "ambulant/gui/dg/dg_image_renderer.h"#include "ambulant/lib/node.h"#include "ambulant/lib/document.h"#include "ambulant/lib/memfile.h"#include "ambulant/lib/logger.h"#include "ambulant/common/region_info.h"#include <math.h>//#define AM_DBG#ifndef AM_DBG#define AM_DBG if(0)#endifusing namespace ambulant;gui::dg::dg_img_renderer::dg_img_renderer(	common::playable_notification *context,	common::playable_notification::cookie_type cookie,	const lib::node *node,	lib::event_processor* evp,		common::factories* factory,	common::gui_window *window,	dg_playables_context *dgplayer):   dg_renderer_playable(context, cookie, node, evp, window, dgplayer),	m_image(0) {		AM_DBG lib::logger::get_logger()->debug("dg_img_renderer::ctr(0x%x)", this);	net::url url = m_node->get_url("src");	net::datasource *src = factory->get_datasource_factory()->new_raw_datasource(url);	if (src == NULL) {		// XXX Should we give an error if this fails?		return;	}	if(!window) {		lib::logger::get_logger()->show("get_window() failed. [%s]",			url.get_url().c_str());		return;	}	dg_window *dgwindow = static_cast<dg_window*>(window);	viewport *v = dgwindow->get_viewport();	m_image = new image_renderer(url, src, v);	}gui::dg::dg_img_renderer::~dg_img_renderer() {	AM_DBG lib::logger::get_logger()->debug("dg_img_renderer::dtr(0x%x)", this);	delete m_image;}void gui::dg::dg_img_renderer::start(double t) {	AM_DBG lib::logger::get_logger()->debug("dg_img_renderer::start(0x%x)", this);	if(!m_image) {		// Notify scheduler		m_context->stopped(m_cookie);		return;	}		// Does the renderer have all the resources to play?	if(!m_image->can_play()) {		// Notify scheduler		m_context->stopped(m_cookie);		return;	}		// Has this been activated	if(m_activated) {		// repeat		m_dest->need_redraw();		return;		}		// Activate this renderer.	// Add this renderer to the display list of the region	m_dest->show(this);	m_dest->need_events(m_wantclicks);	m_activated = true;			// Request a redraw	// Currently done by show()	// m_dest->need_redraw();	// Notify scheduler that we're done playing	m_context->stopped(m_cookie);}void gui::dg::dg_img_renderer::stop() {	AM_DBG lib::logger::get_logger()->debug("dg_img_renderer::stop(0x%x)", this);	if(!m_activated) return;	delete m_image;	m_image = 0;	m_dest->renderer_done(this);	m_activated = false;}void gui::dg::dg_img_renderer::user_event(const lib::point& pt, int what) {	if(what == common::user_event_click)		m_context->clicked(m_cookie);	else if(what == common::user_event_mouse_over) {		m_context->pointed(m_cookie);	}}void gui::dg::dg_img_renderer::redraw(const lib::rect& dirty, common::gui_window *window) {	// Get the top-level surface	dg_window *dxwindow = static_cast<dg_window*>(window);	viewport *v = dxwindow->get_viewport();	if(!v) return;		if(!m_image || !m_image->can_play()) {		// No bits available		return;	}		lib::rect img_rect1;	lib::rect img_reg_rc;	lib::size srcsize = m_image->get_size();	// This code could be neater: it could share quite a bit with the	// code below (for non-tiled images). Also, support for tiled images	// is specifically geared toward background images: stuff like the	// dirty region and transitions are ignored.	// Also, it knows that the node and the region we're painting to are	// really the same node.	if (m_node->get_attribute("backgroundImage") && m_dest->is_tiled()) {		AM_DBG lib::logger::get_logger()->debug("dx_img_renderer.redraw: drawing tiled image");		img_reg_rc = m_dest->get_rect();		img_reg_rc.translate(m_dest->get_global_topleft());		common::tile_positions tiles = m_dest->get_tiles(srcsize, img_reg_rc);		common::tile_positions::iterator it;		for(it=tiles.begin(); it!=tiles.end(); it++) {			img_rect1 = (*it).first;			img_reg_rc = (*it).second;			v->draw(m_image->get_dibsurf(), img_rect1, img_reg_rc, m_image->is_transparent());		}		if (m_erase_never) m_dest->keep_as_background();		return;	}	// Get fit rectangles	img_reg_rc = m_dest->get_fit_rect(srcsize, &img_rect1, m_alignment);		// Use one type of rect to do op	lib::rect img_rect(img_rect1);		// A complete repaint would be:  	// {img, img_rect } -> img_reg_rc		// We have to paint only the intersection.	// Otherwise we will override upper layers 	lib::rect img_reg_rc_dirty = img_reg_rc & dirty;	if(img_reg_rc_dirty.empty()) {		// this renderer has no pixels for the dirty rect		return;	}			// Find the part of the image that is mapped to img_reg_rc_dirty	lib::rect img_rect_dirty = lib::reverse_transform(&img_reg_rc_dirty, 		&img_rect, &img_reg_rc);			// Translate img_reg_rc_dirty to viewport coordinates 	lib::point pt = m_dest->get_global_topleft();	img_reg_rc_dirty.translate(pt);		// keep rect for debug messages	m_msg_rect |= img_reg_rc_dirty;		// Finally blit img_rect_dirty to img_reg_rc_dirty	v->draw(m_image->get_dibsurf(), img_rect_dirty, img_reg_rc_dirty, 		m_image->is_transparent(), m_image->get_transp_color());	if (m_erase_never) m_dest->keep_as_background();}

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