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📄 smil_layout.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: smil_layout.h,v 1.25 2007/02/12 14:14:44 jackjansen Exp $  */#ifndef AMBULANT_SMIL2_REGION_BUILDER_H#define AMBULANT_SMIL2_REGION_BUILDER_H#include "ambulant/config/config.h"#include "ambulant/common/layout.h"#include "ambulant/lib/node.h"namespace ambulant {namespace common {class schema;}}namespace ambulant {namespace lib {class document;}}namespace ambulant {namespace smil2 {class region_node;class smil_layout_manager : public common::layout_manager {  public:	smil_layout_manager(common::factories *factory, lib::document *doc);	~smil_layout_manager();		void load_bgimages(common::factories *factories);	common::surface *get_surface(const lib::node *node);	common::alignment *get_alignment(const lib::node *node);	common::animation_notification *get_animation_notification(const lib::node *node);	common::animation_destination *get_animation_destination(const lib::node *node);	common::surface_template *get_region(const lib::node *n);	  private:	lib::node *get_document_layout(lib::document *doc);	void build_layout_tree(lib::node *layout_root);		region_node *get_region_node_for(const lib::node *n, bool nodeoverride);	common::surface *get_default_rendering_surface(const lib::node *n);		void build_surfaces(common::window_factory *wf);	void build_body_regions(lib::document *doc);	common::surface_template *create_top_surface(common::window_factory *wf, 		const region_node *rn, common::bgrenderer *bgrenderer);		const common::schema *m_schema;	common::surface_factory *m_surface_factory;		lib::node *m_layout_section;	region_node *m_layout_tree;	std::vector<region_node *>m_default_region_subregions;		std::vector<common::surface_template*> m_rootsurfaces;	std::map<std::string, region_node*> m_id2region;	std::map<std::string, lib::node*> m_id2regpoint;	std::map<std::string, std::list<region_node*> > m_name2region;	std::map<const lib::node*, region_node*> m_node2region;	bool m_uses_bgimages;};} // namespace smil2 } // namespace ambulant#endif // AMBULANT_SMIL2_REGION_BUILDER_H

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