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📄 animate_a.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: animate_a.h,v 1.8 2007/02/12 14:14:44 jackjansen Exp $  */#ifndef AMBULANT_SMIL2_ANIMATE_A_H#define AMBULANT_SMIL2_ANIMATE_A_H#include "ambulant/config/config.h"#include "ambulant/lib/colors.h"#include "ambulant/lib/gtypes.h"#include "ambulant/lib/node.h"#include "ambulant/common/region_info.h"#include <string>#include <vector>namespace ambulant {namespace lib {	class logger;}namespace common {	class region_dim;}namespace smil2 {struct qtuple {double v[4];};class animate_attrs {  public:		animate_attrs(const lib::node *n, const lib::node* tparent);	~animate_attrs();	const std::string& get_tag() const { return m_tag;}	const std::string& get_id() const { return m_id;}	const lib::node *get_target() const { return m_target;}	const std::string& get_target_type() const { return m_target_type;}	const std::string& get_target_attr() const { return m_attrname;}	const std::string& get_target_attr_type() const { return m_attrtype;}	const std::string& get_animate_type() const { return m_animtype;}	bool is_additive() const { return m_additive;}	bool is_accumulative() const { return m_accumulate;}	const std::string& get_calc_mode() const { return m_calc_mode;}		// Return true when 	// a) calcMode is discrete	// b) the attribute is not linear (emum or strings)	// c) for set animations	bool is_discrete() const;		void get_key_times(std::vector<double>& v);	void get_key_splines(std::vector<qtuple>& v);		void get_values(std::vector<int>& v);	void get_values(std::vector<double>& v);	void get_values(std::vector<std::string>& v);	void get_values(std::vector<common::region_dim>& v);	void get_values(std::vector<lib::color_t>& v);	void get_values(std::vector<lib::point>& v);	void get_values(std::vector<common::sound_alignment>& v);	  private:		void locate_target_element();	void locate_target_attr();	const char* find_anim_type();	void read_enum_atttrs();	void apply_constraints();		int safeatoi(const char *p);	double safeatof(const char *p);	common::region_dim to_region_dim(const std::string& s);	lib::point to_point(const std::string& s);		const lib::node *m_node;	const lib::node *m_tparent;	std::string m_tag;	std::string m_id;		const lib::node *m_target;	std::string m_target_type;	std::string m_attrname;	std::string m_attrtype;	std::string m_animtype;		bool m_additive;	bool m_accumulate;	std::string m_calc_mode;		lib::logger *m_logger;};} // namespace smil2 } // namespace ambulant#endif // AMBULANT_SMIL2_ANIMATE_A_H

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