animate_e.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: animate_e.h,v 1.4 2007/02/12 14:14:44 jackjansen Exp $  */#ifndef AMBULANT_SMIL2_ANIMATE_E_H#define AMBULANT_SMIL2_ANIMATE_E_H#include "ambulant/config/config.h"#include "ambulant/lib/node.h"#include <string>#include <map>#include <list>namespace ambulant {namespace lib {	class event;	class event_processor;}namespace common {	class animation_destination;}namespace smil2 {class smil_layout_manager;class animate_node;// a class responsible to apply the animation effectclass animation_engine {  public:	animation_engine(lib::event_processor* evp, smil_layout_manager *layout);	~animation_engine();	 	void started(animate_node *anode);	void stopped(animate_node *anode);	  private:	// Animators for a generalized attribute	// animations are inserted in activation/doc order	typedef std::list<animate_node*> attribute_animators_t;		// Animators for a node	typedef std::map<std::string, attribute_animators_t> node_animators_t;		// All active animators	typedef std::map<const lib::node*, node_animators_t> doc_animators_t;		doc_animators_t m_animators;		void update();	void update_node(const lib::node *target, node_animators_t& animators);	void update_attr(const std::string& attr, attribute_animators_t& animators, 		common::animation_destination *dst);		lib::event_processor *m_event_processor;	smil_layout_manager *m_layout;	bool m_is_node_dirty;		int m_counter;	bool has_animations() const { return m_counter>0;}		void update_callback();	void schedule_update();		lib::event *m_update_event;};} // namespace smil2 } // namespace ambulant#endif // AMBULANT_SMIL2_ANIMATE_E_H

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