📄 plugin_engine.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef PLUGIN_FACTORY_H#define PLUGIN_FACTORY_H#include "ambulant/common/factory.h"#include "ambulant/common/gui_player.h"#define AMBULANT_PLUGIN_API_VERSION 2 namespace ambulant {namespace common {extern "C" { /// Pointer to the initialize function in the plugin. The initialize function /// should be a C function (not C++) and it should be called "initialize". typedef void (*initfuncptr)(int api_version, common::factories* factory, common::gui_player *player); /// Structure for extra information a plugin may want to expose to /// Ambulant or Ambulant extensions. If available it must be called /// "plugin_extra_data". struct plugin_extra_data { char *m_plugin_name; void *m_plugin_extra; };};/// Plugin loader./// This class, of which a singleton is instantiated, collects all plugins and/// loads them. Subsequently, when a new player is created, it calls the init/// routines of the plugins to all them to register themselves with the correct/// global factories.class AMBULANTAPI plugin_engine { public: /// Return the singleton plugin_engine object. static plugin_engine *get_plugin_engine(); /// Add plugins to the given global factories. void add_plugins(common::factories *factory, common::gui_player *player = 0); /// Get extra-data for a named plugin, if available. void *get_extra_data(std::string name); private: plugin_engine(); /// Determine directories to search for plugins. void collect_plugin_directories(); /// Load all plugins from directory dirname. void load_plugins(std::string dirname); /// The list of directories to search for plugins. std::vector< std::string > m_plugindirs; /// The list of initialize functions to call. std::vector< initfuncptr > m_initfuncs; /// All available extra data. std::map< std::string, plugin_extra_data* > m_extra_data; static plugin_engine *s_singleton;};}} //end namespaces#endif /* _PLUGIN_FACTORY_H */
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