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📄 dx_player.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: dx_player.h,v 1.42 2007/02/12 14:14:20 jackjansen Exp $  */#ifndef AMBULANT_GUI_DX_PLAYER_H#define AMBULANT_GUI_DX_PLAYER_H#ifndef _INC_WINDOWS#include <windows.h>#endif#include "ambulant/config/config.h"#include <string>#include <map>#include <stack>// The interfaces implemented by dx_player#include "ambulant/common/player.h"#include "ambulant/common/layout.h"#include "ambulant/common/playable.h"#include "ambulant/common/embedder.h"#include "ambulant/common/gui_player.h"#include "ambulant/lib/timer.h"#include "ambulant/lib/event_processor.h"#include "ambulant/net/url.h"#include "ambulant/gui/dx/html_bridge.h"#include "ambulant/gui/dx/dx_playable.h"namespace ambulant {// classes used by dx_playernamespace lib {	class event_processor;	class logger;	class transition_info;	class event;}namespace mms {	class mms_player;}namespace smil2 {	class smil_player;}namespace gui {namespace dx {class viewport;class dx_window;class dx_transition;class dx_player_callbacks : public html_browser_factory {  public:	virtual HWND new_os_window() = 0;	virtual void destroy_os_window(HWND hwnd) = 0;};class dx_playable_factory : public common::playable_factory {  public:	  dx_playable_factory(			common::factories *factory,			lib::logger *logger,			dx_playables_context *ctx)	:	m_factory(factory),		m_logger(logger),		m_dxplayer(ctx) {}	////////////////////	// common::playable_factory implementation		common::playable *new_playable(		common::playable_notification *context,		common::playable_notification::cookie_type cookie,		const ambulant::lib::node *node,		lib::event_processor * evp);	common::playable *new_aux_audio_playable(		common::playable_notification *context,		common::playable_notification::cookie_type cookie,		const lib::node *node,		lib::event_processor *evp,		net::audio_datasource *src);  private:	common::factories *m_factory;	lib::logger *m_logger;	dx_playables_context *m_dxplayer;};class AMBULANTAPI dx_player : 	public common::gui_player, 	public common::window_factory, 	public dx_playables_context,	public common::embedder {	  public:	  dx_player(dx_player_callbacks &hoster, common::player_feedback *feedback, const net::url& u);	~dx_player();		////////////////////	// common::gui_player implementation	void init_playable_factory();	void init_window_factory();	void init_datasource_factory();	void init_parser_factory();	void play();	void stop();	void pause();	void restart(bool reparse=true);	void set_preferences(const std::string& url);			////////////////////	// common::window_factory implementation		common::gui_window *new_window(const std::string& name, 		lib::size bounds, common::gui_events *src);			common::bgrenderer *new_background_renderer(const common::region_info *src);		void window_done(const std::string& name);		////////////////////	// common::embedder implementation	void show_file(const net::url& href);	void close(common::player *p);	void open(net::url newdoc, bool start, common::player *old=NULL);	void done(common::player *p);	html_browser_factory *get_html_browser_factory() { return &m_hoster; }		////////////////////	// Implementation specific artifacts		void on_char(int ch);	void on_click(int x, int y, HWND hwnd);	int get_cursor(int x, int y, HWND hwnd);	std::string get_pointed_node_str();//	const net::url& get_url() const { return m_url;}	void on_done();		common::window_factory *get_window_factory() { return this;}	viewport* create_viewport(int w, int h, HWND hwnd);	void redraw(HWND hwnd, HDC hdc);		///////////////////	// Timeslices services and transitions	void update_callback();	void schedule_update();	void update_transitions();	void clear_transitions();	bool has_transitions() const;	void stopped(common::playable *p);	void paused(common::playable *p);	void resumed(common::playable *p);	void set_intransition(common::playable *p, const lib::transition_info *info);	void start_outtransition(common::playable *p, const lib::transition_info *info);	dx_transition *get_transition(common::playable *p);	  private:	dx_transition *set_transition(common::playable *p, const lib::transition_info *info, bool is_outtransition);//	common::gui_window* get_window(const lib::node* n);	common::gui_window* get_window(HWND hwnd);	HWND get_main_window();	void lock_redraw();	void unlock_redraw();		// The hosting application	dx_player_callbacks &m_hoster;	// The current document URL//	net::url m_url;	// The current view		struct wininfo {HWND h; viewport *v; dx_window *w; long f;};	std::map<std::string, wininfo*> m_windows;		wininfo* get_wininfo(HWND hwnd);		// The frames stack	struct frame {		std::map<std::string, wininfo*> windows;		common::player* player;		lib::document* doc;	};	std::stack<frame*> m_frames;				lib::event *m_update_event;	typedef std::map<common::playable *, dx_transition*> trmap_t;	trmap_t m_trmap;	lib::critical_section m_trmap_cs;		lib::logger *m_logger;};} // namespace dx} // namespace gui } // namespace ambulant#endif // AMBULANT_GUI_DX_PLAYER_H

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