dx_audio.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: dx_audio.h,v 1.28 2007/02/12 14:14:15 jackjansen Exp $  */#ifndef AMBULANT_GUI_DX_AUDIO_H#define AMBULANT_GUI_DX_AUDIO_H#include "ambulant/config/config.h"#include "ambulant/lib/event.h"#include "ambulant/common/renderer_impl.h"#include "ambulant/lib/mtsync.h"#include "ambulant/smil2/transition.h"namespace ambulant {namespace gui {namespace dx {class audio_player;class dx_audio_renderer : public common::renderer_playable {  public:	dx_audio_renderer(		common::playable_notification *context,		common::playable_notification::cookie_type cookie,		const lib::node *node,		lib::event_processor* evp);	~dx_audio_renderer();	void start(double t);	void stop();	void seek(double t);	void pause(common::pause_display d=common::display_show);	void resume();	void redraw(const lib::rect &dirty, common::gui_window *window);	common::duration get_dur();	void set_intransition(const lib::transition_info* info);	void start_outtransition(const lib::transition_info* info);  private:    void update_levels();	void update_callback();	void schedule_update();	audio_player *m_player; 	lib::event *m_update_event;	double m_level;	int m_balance;	const lib::transition_info* m_intransition;	const lib::transition_info* m_outtransition;	smil2::audio_transition_engine* m_transition_engine; 	lib::critical_section m_cs;};/// Change the overall soundlevelAMBULANTAPI double change_global_level(double factor);} // namespace dx} // namespace gui } // namespace ambulant#endif // AMBULANT_GUI_DX_AUDIO_H

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