📄 dx_audio.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: dx_audio.h,v 1.28 2007/02/12 14:14:15 jackjansen Exp $ */#ifndef AMBULANT_GUI_DX_AUDIO_H#define AMBULANT_GUI_DX_AUDIO_H#include "ambulant/config/config.h"#include "ambulant/lib/event.h"#include "ambulant/common/renderer_impl.h"#include "ambulant/lib/mtsync.h"#include "ambulant/smil2/transition.h"namespace ambulant {namespace gui {namespace dx {class audio_player;class dx_audio_renderer : public common::renderer_playable { public: dx_audio_renderer( common::playable_notification *context, common::playable_notification::cookie_type cookie, const lib::node *node, lib::event_processor* evp); ~dx_audio_renderer(); void start(double t); void stop(); void seek(double t); void pause(common::pause_display d=common::display_show); void resume(); void redraw(const lib::rect &dirty, common::gui_window *window); common::duration get_dur(); void set_intransition(const lib::transition_info* info); void start_outtransition(const lib::transition_info* info); private: void update_levels(); void update_callback(); void schedule_update(); audio_player *m_player; lib::event *m_update_event; double m_level; int m_balance; const lib::transition_info* m_intransition; const lib::transition_info* m_outtransition; smil2::audio_transition_engine* m_transition_engine; lib::critical_section m_cs;};/// Change the overall soundlevelAMBULANTAPI double change_global_level(double factor);} // namespace dx} // namespace gui } // namespace ambulant#endif // AMBULANT_GUI_DX_AUDIO_H
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