📄 cocoa_gui.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: cocoa_gui.h,v 1.51 2007/02/12 14:14:11 jackjansen Exp $ */#ifndef AMBULANT_GUI_COCOA_COCOA_GUI_H#define AMBULANT_GUI_COCOA_COCOA_GUI_H#include "ambulant/common/factory.h"#include "ambulant/common/layout.h"#include "ambulant/common/playable.h"#include "ambulant/common/gui_player.h"#include "ambulant/smil2/transition.h"#ifdef __OBJC__#include <Cocoa/Cocoa.h>#endifnamespace ambulant {namespace gui {namespace cocoa {class cocoa_window : public common::gui_window { public: cocoa_window(const std::string &name, lib::size bounds, void *_view, common::gui_events *handler) : common::gui_window(handler), m_view(_view) {}; ~cocoa_window(); void need_redraw(const lib::rect &r); void redraw_now(); void need_events(bool want); void redraw(const lib::rect &r); void user_event(const lib::point &where, int what = 0); void *view() { return m_view; } private: void *m_view;};;class cocoa_window_factory : public common::window_factory { public: cocoa_window_factory(void *view) : m_defaultwindow_view(view) {} lib::size get_default_size(); common::gui_window *new_window(const std::string &name, lib::size bounds, common::gui_events *handler); common::bgrenderer *new_background_renderer(const common::region_info *src); protected: virtual void init_window_size(cocoa_window *window, const std::string &name, lib::size bounds); private: void *m_defaultwindow_view;};class cocoa_renderer_factory : public common::playable_factory { public: cocoa_renderer_factory(common::factories *factory) : m_factory(factory) {} common::playable *new_playable( common::playable_notification *context, common::playable_notification::cookie_type cookie, const lib::node *node, lib::event_processor *evp); common::playable *new_aux_audio_playable( common::playable_notification *context, common::playable_notification::cookie_type cookie, const lib::node *node, lib::event_processor *evp, net::audio_datasource *src); private: common::factories *m_factory;};class cocoa_gui_screen : public common::gui_screen { public: cocoa_gui_screen(void *view) : m_view(view) {} void get_size(int *width, int *height); bool get_screenshot(const char *type, char **out_data, size_t *out_size); bool set_overlay(const char *type, const char *data, size_t size); bool clear_overlay(); private: void *m_view;};AMBULANTAPI common::window_factory *create_cocoa_window_factory(void *view);AMBULANTAPI common::playable_factory *create_cocoa_renderer_factory(common::factories *factory);} // namespace cocoa} // namespace gui } // namespace ambulant#ifdef __OBJC__@interface NSRectHolder : NSObject{ NSRect rect;}- (id) initWithRect: (NSRect)r;- (NSRect)rect;@end@interface AmbulantView : NSView{ ambulant::gui::cocoa::cocoa_window *ambulant_window; NSImage *transition_surface; NSImage *transition_tmpsurface; int transition_count; int fullscreen_count; NSImage *fullscreen_previmage; NSImage *fullscreen_oldimage; ambulant::smil2::transition_engine *fullscreen_engine; ambulant::lib::transition_info::time_type fullscreen_now;}- (id)initWithFrame:(NSRect)frameRect;- (void)dealloc;- (void)setAmbulantWindow: (ambulant::gui::cocoa::cocoa_window *)window;- (void)ambulantWindowClosed;- (bool)isAmbulantWindowInUse;- (BOOL)isFlipped;- (NSRect) NSRectForAmbulantRect: (const ambulant::lib::rect *)arect;- (ambulant::lib::rect) ambulantRectForNSRect: (const NSRect *)nsrect;- (void) asyncRedrawForAmbulantRect: (NSRectHolder *)arect;- (void) syncDisplayIfNeeded: (id) dummy;- (void)mouseDown: (NSEvent *)theEvent;- (void)mouseMoved: (NSEvent *)theEvent;- (void)dumpToImageID: (char *)ident;- (void)dump: (id)image toImageID: (char *)ident;- (BOOL)wantsDefaultClipping;- (void) incrementTransitionCount;- (void) decrementTransitionCount;// while in a transition, getTransitionSurface returns the surface that the// transitioning element should be drawn to.- (NSImage *)getTransitionSurface;// internal: release the transition surface when we're done with it.- (void)_releaseTransitionSurface;// while in a transition, if we need an auxiliary surface (to draw a clipping// path or something like that) getTransitionTmpSurface will return one.- (NSImage *)getTransitionTmpSurface;// while in a transition, getTransitionOldSource will return the old pixels,// i.e. the pixels "behind" the transitioning element.- (NSImage *)getTransitionOldSource;// while in a transition, getTransitionNewSource will return the new pixels,// i.e. the pixels the transitioning element drew into getTransitionSurface.- (NSImage *)getTransitionNewSource;// Return the current on-screen image- (NSImage *)_getOnScreenImage;// Return part of the onscreen image- (NSImage *)getOnScreenImageForRect: (NSRect)bounds;- (void) startScreenTransition;- (void) endScreenTransition;- (void) screenTransitionStep: (ambulant::smil2::transition_engine *)engine elapsed: (ambulant::lib::transition_info::time_type)now; - (void) _screenTransitionPreRedraw;- (void) _screenTransitionPostRedraw;@end#endif // __OBJC__#endif // AMBULANT_GUI_COCOA_COCOA_GUI_H
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