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📄 dg_audio_renderer.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: dg_audio_renderer.h,v 1.5 2007/02/12 14:14:12 jackjansen Exp $  */#ifndef AMBULANT_GUI_DG_AUDIO_RENDERER_H#define AMBULANT_GUI_DG_AUDIO_RENDERER_H#ifndef _WINDOWS_#include <windows.h>#endif#ifndef _INC_MMSYSTEM#include <mmsystem.h>#endif#ifndef _WIN32_WCE#pragma comment (lib,"winmm.lib")#endif#include "ambulant/config/config.h"#include <string>#include <deque>namespace ambulant {namespace gui {namespace dg {class audio_renderer {  public:	typedef std::basic_string<char> audio_buffer;		audio_renderer();		~audio_renderer();		static bool can_play(WAVEFORMATEX& wfx);		bool open(int nSamplesPerSec, int nChannels, int depth);	bool open(WAVEFORMATEX& wfx);	void close();	void start();		void pause();	void resume();	void stop();	void update();		static void seterror(const char *funcname, MMRESULT mmres);	static void seterror(const char *funcname, const char *msg);	static void seterror(const char *funcname);	bool is_open() const { return (m_hWaveOut != NULL);}	operator HWAVEOUT() { return m_hWaveOut;}	bool write(audio_buffer* p);		bool has_audio_data() const { return !m_audio_data.empty();}	size_t get_audio_data_size() const { return m_audio_data.size();}		void set_done_event(HANDLE hDoneEvent);	void unprepare_front();	void clear_data();	  private:	HWAVEOUT m_hWaveOut;	std::deque<WAVEHDR> m_audio_data;};} // namespace dg} // namespace gui } // namespace ambulant#endif // AMBULANT_GUI_DG_AUDIO_RENDERER_H

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