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📄 dg_viewport.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: dg_viewport.h,v 1.8 2007/02/12 14:14:13 jackjansen Exp $  */#ifndef AMBULANT_GUI_DG_VIEWPORT_H#define AMBULANT_GUI_DG_VIEWPORT_H#ifndef _INC_WINDOWS#include <windows.h>#endif#include "ambulant/config/config.h"#include <string>#include <list>#include "ambulant/lib/colors.h"#include "ambulant/lib/gtypes.h"#include "ambulant/lib/mtsync.h"#include "ambulant/common/preferences.h"#include "ambulant/gui/dg/dg_surface.h"#include "ambulant/gui/dg/dg_dib_surface.h"namespace ambulant {namespace lib {	class logger; }}namespace ambulant {namespace gui {namespace dg {//using lib::uint16;//using lib::uint32;//using lib::uchar;// A viewport is a top-level DG surface.class viewport {  public:	viewport(int width, int height, HWND hwnd);	~viewport();		// Sets the background color of this viewport	void set_background(lib::color_t color);			// Blt back buffer to primary surface	void redraw();	void redraw(const lib::rect& rc);	void redraw(HDC hdc);		// Clears the back buffer using this viewport bgd color	void clear();	// Clears the specified back buffer rectangle using the provided color 	void clear(const lib::rect& rc, lib::color_t clr);	// Draw the whole DD surface to the back buffer and destination rectangle	void draw(dib_surface_t* src, const lib::rect& dst_rc,  		bool keysrc = false, lib::color_t transp = CLR_INVALID);		// Draw the src_rc of the DD surface to the back buffer and destination rectangle	void draw(dib_surface_t* src, const lib::rect& src_rc,		const lib::rect& dst_rc, bool keysrc = false, lib::color_t transp = CLR_INVALID);		// Draw the text to the back buffer within destination rectangle	void draw(const std::basic_string<text_char>& text, const lib::rect& dst_rc, 		lib::color_t clr = CLR_INVALID, const char *fontname = NULL,		float fontsize = 0);		// Draw a frame around the provided rect	void frame_rect(const lib::rect& rc, lib::color_t clr = 0xFF0000);		int get_width() const { return m_width;}		int get_height() const { return m_height;}		HWND get_hwnd() { return m_hwnd;}		// Create a new offscreen bitmap with the given size. The bitmap is	// owned by the dib_surface_t object returned.	dib_surface_t* create_surface(DWORD w, DWORD h);	// Return the bitmap containing the current screen bits. The surface_t	// is not a copy, it is a borrowed reference.	surface_t* get_surface();  private:	int m_width;	int m_height;	HWND m_hwnd;	surface_t *m_surf;	HDC m_memdc;	HBITMAP m_hbmp;	HBITMAP m_hold;	lib::color_t m_bgd;	int m_bits_size; // fixed to 24 for dg	lib::logger *m_logger;};} // namespace dg} // namespace gui} // namespace ambulant #endif // AMBULANT_GUI_DG_VIEWPORT_H

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