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📄 dg_playable.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: dg_playable.h,v 1.7 2007/02/12 14:14:13 jackjansen Exp $  */#ifndef AMBULANT_GUI_DG_PLAYABLE_H#define AMBULANT_GUI_DG_PLAYABLE_H#include "ambulant/config/config.h"#include "ambulant/common/renderer_impl.h"namespace ambulant {namespace gui {namespace dg {class dg_transition;class dg_playables_context {  public:	virtual void stopped(common::playable *p) = 0;	virtual void paused(common::playable *p) = 0;	virtual void resumed(common::playable *p) = 0;	virtual void set_intransition(common::playable *p, const lib::transition_info *info) = 0;	virtual void start_outtransition(common::playable *p, const lib::transition_info *info) = 0; 	virtual dg_transition *get_transition(common::playable *p) = 0;};class dg_renderer_playable : public common::renderer_playable {  public:	dg_renderer_playable(		common::playable_notification *context,		common::playable_notification::cookie_type cookie,		const lib::node *node,		lib::event_processor* evp,		common::gui_window *window, 		dg_playables_context *dgplayer) 	:	common::renderer_playable(context, cookie, node, evp), 		m_window(window), m_dgplayer(dgplayer), m_transitioning(false) {}		void set_intransition(const lib::transition_info *info) {		//m_transitioning = true; 		//m_dgplayer->set_intransition(this, info);	}	void start_outtransition(const lib::transition_info *info) {  		//m_transitioning = true; 		//m_dgplayer->start_outtransition(this, info);	} //	gui::dx::dx_transition *get_transition() {//		if (!m_transitioning) return NULL;//		gui::dx::dx_transition *tr = m_dxplayer->get_transition(this);//		if (tr) return tr;//		m_transitioning = false;//		m_dest->transition_done();//		return NULL;//	} protected:	common::gui_window *m_window;	dg_playables_context *m_dgplayer;	bool m_transitioning;};} // namespace dg} // namespace gui } // namespace ambulant#endif // AMBULANT_GUI_DG_PLAYABLE_H

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