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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA */#ifndef __SDL_AUDIO__#define __SDL_AUDIO__#include <SDL.h>#include <iostream>#include "ambulant/common/factory.h"#include "ambulant/lib/mtsync.h"#include "ambulant/common/factory.h"#include "ambulant/common/layout.h"#include "ambulant/common/renderer_impl.h"#include "ambulant/lib/logger.h"#include "ambulant/gui/none/none_gui.h"#include "ambulant/net/datasource.h"#include "ambulant/lib/event_processor.h"#include "ambulant/smil2/transition.h"#include "ambulant/lib/transition_info.h"#include "ambulant/lib/asb.h"#define SDL_BUFFER_MAX_BYTES 819200#define SDL_BUFFER_MIN_BYTES 20480#define AMBULANT_MAX_CHANNELS 2 namespace ambulant {namespace gui {namespace sdl {	  class sdl_audio_renderer : public common::renderer_playable {  public:	sdl_audio_renderer(	common::playable_notification *context,	common::playable_notification::cookie_type cookie,	const lib::node *node,	lib::event_processor *evp,	common::factories *factory);	sdl_audio_renderer(	common::playable_notification *context,	common::playable_notification::cookie_type cookie,	const lib::node *node,	lib::event_processor *evp,	common::factories *factory,	net::audio_datasource *ds);  	~sdl_audio_renderer();	  	bool is_paused();	bool is_stopped();	bool is_playing();		common::duration get_dur();	void start(double where);	void stop();	void seek(double t);	void pause(common::pause_display d=common::display_show);	void resume();//	void freeze() {};//	void speed_changed() {};//	void set_surface(common::surface *dest) { abort(); }//	common::surface *get_surface() { abort(); }//	void set_alignment(common::alignment *align) { /* Ignore, for now */ }//	void transition_freeze_end(lib::rect area) {}		  	void redraw(const lib::rect &dirty, common::gui_window *window) {}	static void sdl_callback(Uint8 *stream, int len);	void set_intransition(const lib::transition_info* info);	void start_outtransition(const lib::transition_info* info);  private:   	void data_avail();	bool restart_audio_input();	int get_data(int bytes_wanted, Uint8 **ptr);	void get_data_done(int size);	net::audio_datasource *m_audio_src;	lib::critical_section m_lock;		bool m_is_playing;	bool m_is_paused;  	bool m_read_ptr_called;	bool m_audio_started;	int m_volcount;	float m_volumes[AMBULANT_MAX_CHANNELS];	const lib::transition_info* m_intransition;	const lib::transition_info* m_outtransition;	smil2::audio_transition_engine* m_transition_engine;	// class methods and attributes:	static int init(); 	static void register_renderer(sdl_audio_renderer *rnd); 	static void unregister_renderer(sdl_audio_renderer *rnd);    static bool s_sdl_init;			// True when SDL has beeen initialized	static Uint16 s_sdl_format;		// Audio format we want, in SDL terms	static net::audio_format s_ambulant_format;	// Audio format we want, in Ambulant terms    static int s_buffer_size;		// Number of samples we want SDL to process at once	static int s_min_buffer_size_bytes;		// Minimum number of bytes we need for the abobe	static lib::critical_section s_static_lock;	static std::list<sdl_audio_renderer *>s_renderers;};} // end namespace sdl} // end namespace gui} // end namespace ambulant#endif

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