📄 event.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: event.h,v 1.15 2007/02/12 14:14:37 jackjansen Exp $ */#ifndef AMBULANT_LIB_EVENT_H#define AMBULANT_LIB_EVENT_H#include "ambulant/config/config.h"namespace ambulant {namespace lib {/// Interface to be provided by a scheduler/timer event.class event { public: virtual ~event() {} /// Called to fire the event. virtual void fire() = 0;};enum event_priority {ep_low, ep_med, ep_high};/// Convenience event class that sets a flag when the event fires.class flag_event : public event { public: /// Pass a reference to the boolean that should be set. flag_event(bool& flag) : m_flag(flag) {} void fire() { m_flag = !m_flag; } public: bool& m_flag;};} // namespace lib } // namespace ambulant#endif // AMBULANT_LIB_EVENT_H
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