📄 win32_asb.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: win32_asb.h,v 1.16 2007/02/12 14:14:40 jackjansen Exp $ */// Ambulant standard base (ASB) compatibility interface#ifndef AMBULANT_LIB_WIN32_ASB_H#define AMBULANT_LIB_WIN32_ASB_H#include "ambulant/config/config.h"#include <string>namespace ambulant {namespace lib {namespace win32 {AMBULANTAPI void sleep(unsigned long secs);AMBULANTAPI void sleep_msec(unsigned long msecs);AMBULANTAPI std::basic_string<text_char> getcwd();AMBULANTAPI std::basic_string<text_char> resolve_path(const text_char *s);AMBULANTAPI bool file_exists(const std::string& fn);AMBULANTAPI std::basic_string<text_char> get_module_filename();AMBULANTAPI std::string get_module_dir();AMBULANTAPI void show_message(int level, const char *message);} // namespace win32} // namespace lib} // namespace ambulant#endif // AMBULANT_LIB_WIN32_ASB_H
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