win32_thread.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: win32_thread.h,v 1.8 2007/02/12 14:14:40 jackjansen Exp $ */#ifndef AMBULANT_LIB_WIN32_THREAD_H#define AMBULANT_LIB_WIN32_THREAD_H#ifndef _INC_WINDOWS#include <windows.h>#ifdef min#undef min#endif#ifdef max#undef max#endif#endif // _INC_WINDOWS#include "ambulant/config/config.h"#include "ambulant/lib/thread.h"#include "win32_error.h"namespace ambulant {namespace lib {namespace win32 {class thread : public ambulant::lib::thread { public: thread(); virtual ~thread(); virtual bool start(); virtual void stop(); HANDLE get_stop_handle() const; HANDLE get_thread_handle() const; bool terminate(); void set_winui_exit_listener(HWND hWnd, UINT winui_exit_msg); bool set_priority(int priority); bool relax(DWORD millis); bool is_running() const; protected: virtual unsigned long run() = 0; virtual void signal_exit_thread(); bool exit_requested() const; private: static DWORD __stdcall threadproc(LPVOID pParam); HANDLE m_stop_event; HANDLE m_handle; DWORD m_id; DWORD m_parent_id; HWND m_wnd; UINT m_winui_exit_msg;};} // namespace win32} // namespace lib} // namespace ambulant#endif // AMBULANT_LIB_WIN32_THREAD_H
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