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📄 win32_thread.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: win32_thread.h,v 1.8 2007/02/12 14:14:40 jackjansen Exp $  */#ifndef AMBULANT_LIB_WIN32_THREAD_H#define AMBULANT_LIB_WIN32_THREAD_H#ifndef _INC_WINDOWS#include <windows.h>#ifdef min#undef min#endif#ifdef max#undef max#endif#endif // _INC_WINDOWS#include "ambulant/config/config.h"#include "ambulant/lib/thread.h"#include "win32_error.h"namespace ambulant {namespace lib {namespace win32 {class thread : public ambulant::lib::thread {  public:	thread();	virtual ~thread();	virtual bool start();	virtual void stop();		HANDLE get_stop_handle() const;	HANDLE get_thread_handle() const;	bool terminate();		void set_winui_exit_listener(HWND hWnd, UINT winui_exit_msg); 	bool set_priority(int priority);		bool relax(DWORD millis);	bool is_running() const;		  protected:	virtual unsigned long run() = 0;		virtual void signal_exit_thread();		bool exit_requested() const;  private:	static DWORD __stdcall threadproc(LPVOID pParam);	HANDLE m_stop_event;	HANDLE m_handle;	DWORD m_id;	DWORD m_parent_id;	HWND m_wnd;	UINT m_winui_exit_msg;};} // namespace win32} // namespace lib} // namespace ambulant#endif // AMBULANT_LIB_WIN32_THREAD_H

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