win32_event_processor.h

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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI,  * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA *//*  * @$Id: win32_event_processor.h,v 1.19 2007/02/12 14:14:40 jackjansen Exp $  */#ifndef AMBULANT_LIB_WIN32_EVENT_PROCESSOR_H#define AMBULANT_LIB_WIN32_EVENT_PROCESSOR_H#ifndef _INC_WINDOWS#include <windows.h>#ifdef min#undef min#endif#ifdef max#undef max#endif#endif#include "ambulant/config/config.h"#include "ambulant/lib/event_processor.h"#include "ambulant/lib/timer.h"#include "win32_thread.h"namespace ambulant {namespace lib {namespace win32 {class event_processor :   public ambulant::lib::event_processor_impl,  public ambulant::lib::win32::thread {    public:	event_processor(timer *t);		~event_processor();        virtual void stop_processor_thread() {		thread::stop();    }      protected:	virtual unsigned long run(); 	  private:	// wait until some thread calls wakeup	void wait_event();		// wakes up this thread	void wakeup(); 	HANDLE m_wait_event;	enum { RESOLUTION = 50};};} // namespace win32} // namespace lib} // namespace ambulant#endif // AMBULANT_LIB_WIN32_EVENT_PROCESSOR_H

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