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<!-- ====================================================================== --><!-- SMIL Animation Module  =============================================== --><!-- file: SMIL-anim.mod  This is SMIL 2.1.        Copyright: 1998-2001,2005 W3C (MIT, ERCIM, Keio), All Rights        Reserved.  See http://www.w3.org/Consortium/Legal/.        Author:     Jacco van Ossenbruggen        Editor for SMIL 2.1: Sjoerd Mullender, CWI        $Revision: 1.3 $     This DTD module is identified by the PUBLIC and SYSTEM identifiers:     PUBLIC "-//W3C//ELEMENTS SMIL 2.1 Animation//EN"     SYSTEM "http://www.w3.org/2005/SMIL21/WD/SMIL-anim.mod"     ====================================================================== --><!-- ============================= Dependencies =========================== --><!-- The integrating profile is expected to define the following entities,     Unless the defaults provided are sufficient. --><!-- SMIL.SplineAnimation.module entity:  Define as "INCLUDE" if the integrating     profile includes the SMIL 2.1 SplineAnimation Module, "IGNORE" if not.     The default is "IGNORE", i.e. by default SplineAnimation is not included     in the integrating language profile. --><!ENTITY % SMIL.SplineAnimation.module "IGNORE"><!-- Animation depends on SMIL Timing, importing the attributes listed     in the SMIL.AnimationTime.attrib entity.  If the integrating profile does      include the SMIL.MinMaxTiming.module, its default value includes the      attributes defined in SMIL.BasicInlineTiming.attrib and          SMIL.MinMaxTiming.attrib.  Otherwise, it is defaulted to          SMIL.BasicInlineTiming.attrib, which is the minimum requirement.          Note that the profile can override these defaults by redefining      SMIL.AnimationTime.attrib.  The profile is also expected to define      SMIL.fill.attrib and SMIL.fillDefault.attrib. --><!ENTITY % SMIL.MinMaxTiming.module "IGNORE"><![%SMIL.MinMaxTiming.module;[  <!ENTITY % SMIL.AnimationTime.attrib "        %SMIL.BasicInlineTiming.attrib;        %SMIL.BasicInlineTiming-deprecated.attrib;        %SMIL.MinMaxTiming.attrib;  ">]]><!ENTITY % SMIL.AnimationTime.attrib "%SMIL.BasicInlineTiming.attrib;"><!ENTITY % SMIL.fill.attrib ""><!ENTITY % SMIL.animTimingAttrs "  %SMIL.AnimationTime.attrib;               %SMIL.fill.attrib;              %SMIL.fillDefault.attrib;            "><!-- Language Designer chooses to integrate targetElement or xlink attributes.     To integrate the targetElement attribute, define the entity     animation-targetElement as "INCLUDE"; to integrate the XLink attributes,     define animation-XLinkTarget as "INCLUDE".          One or the other MUST be defined.  It is strongly recommended that only one     of the two be defined.--><!ENTITY % SMIL.animation-targetElement "IGNORE"><![%SMIL.animation-targetElement;[  <!ENTITY % SMIL.animTargetElementAttr   "targetElement  IDREF  #IMPLIED"  >]]><!ENTITY % SMIL.animTargetElementAttr ""><!ENTITY % SMIL.animation-XLinkTarget "IGNORE"><![%SMIL.animation-XLinkTarget;[  <!ENTITY % SMIL.animTargetElementXLink "    actuate        (onRequest|onLoad)                  'onLoad'     href           %URI.datatype;                      #IMPLIED    show           (new | embed | replace)             #FIXED 'embed'    type           (simple | extended | locator | arc) #FIXED 'simple'">]]><!ENTITY % SMIL.animTargetElementXLink ""><!-- ========================== Attribute Groups ========================== --><!-- All animation elements include these attributes --><!ENTITY % SMIL.animAttrsCommon "%Core.attrib;  %I18n.attrib;  %SMIL.Test.attrib;  %SMIL.animTimingAttrs;  %SMIL.animTargetElementAttr;  %SMIL.animTargetElementXLink;"><!-- All except animateMotion need an identified target attribute --><!ENTITY % SMIL.animAttrsNamedTarget "%SMIL.animAttrsCommon;  attributeName  CDATA  #REQUIRED  attributeType  CDATA  #IMPLIED"><!-- All except set support the full animation-function specification,     additive and cumulative animation.     SplineAnimation adds the attributes keyTimes, keySplines and path,         and the calcMode value "spline", to those of BasicAnimation. --><![%SMIL.SplineAnimation.module;[  <!ENTITY % SMIL.splineAnimCalcModeValues "| spline">  <!ENTITY % SMIL.splineAnimValueAttrs   "keyTimes CDATA #IMPLIED    keySplines CDATA #IMPLIED"  >  <!ENTITY % SMIL.splineAnimPathAttr   "path CDATA #IMPLIED"  >]]><!ENTITY % SMIL.splineAnimCalcModeValues ""><!ENTITY % SMIL.splineAnimValueAttrs ""><!ENTITY % SMIL.splineAnimPathAttr ""><!ENTITY % SMIL.animValueAttrs "  %SMIL.BasicAnimation.attrib;  calcMode   (discrete|linear|paced %SMIL.splineAnimCalcModeValues;) 'linear'  %SMIL.splineAnimValueAttrs;  additive   (replace | sum) 'replace'  accumulate (none | sum) 'none'"><!-- ========================== Animation Elements ======================== --><!ENTITY % SMIL.animate.attrib  ""><!ENTITY % SMIL.animate.content "EMPTY"><!ENTITY % SMIL.animate.qname   "animate"><!ELEMENT %SMIL.animate.qname; %SMIL.animate.content;><!ATTLIST %SMIL.animate.qname; %SMIL.animate.attrib;  %SMIL.animAttrsNamedTarget;  %SMIL.animValueAttrs;><!ENTITY % SMIL.set.attrib  ""><!ENTITY % SMIL.set.content "EMPTY"><!ENTITY % SMIL.set.qname   "set"><!ELEMENT %SMIL.set.qname; %SMIL.set.content;><!ATTLIST %SMIL.set.qname; %SMIL.set.attrib;  %SMIL.animAttrsNamedTarget;  to  CDATA  #IMPLIED><!ENTITY % SMIL.animateMotion.attrib  ""><!ENTITY % SMIL.animateMotion.content "EMPTY"><!ENTITY % SMIL.animateMotion.qname   "animateMotion"><!ELEMENT %SMIL.animateMotion.qname; %SMIL.animateMotion.content;><!ATTLIST %SMIL.animateMotion.qname; %SMIL.animateMotion.attrib;  %SMIL.animAttrsCommon;  %SMIL.animValueAttrs;  %SMIL.splineAnimPathAttr;  origin  (default)  "default"><!ENTITY % SMIL.animateColor.attrib  ""><!ENTITY % SMIL.animateColor.content "EMPTY"><!ENTITY % SMIL.animateColor.qname   "animateColor"><!ELEMENT %SMIL.animateColor.qname; %SMIL.animateColor.content;><!ATTLIST %SMIL.animateColor.qname; %SMIL.animateColor.attrib;  %SMIL.animAttrsNamedTarget;  %SMIL.animValueAttrs;><!-- ========================== End Animation ============================= --><!-- end of SMIL-anim.mod -->

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