mychess.cpp
来自「一个用MFC做的象棋游戏,可以联网双人对下,」· C++ 代码 · 共 169 行
CPP
169 行
// MyChess.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MyChess.h"
#include "MainFrm.h"
#include "Array.h"
//加载DLL
#pragma comment(lib,"ArrayDll")
#include "MyChessDoc.h"
#include "MyChessView.h"
#include "afxsock.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMyChessApp
BEGIN_MESSAGE_MAP(CMyChessApp, CWinApp)
ON_COMMAND(ID_APP_ABOUT, &CMyChessApp::OnAppAbout)
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, &CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, &CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, &CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
// CMyChessApp construction
CMyChessApp::CMyChessApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CMyChessApp object
CMyChessApp theApp;
CMyArr theArr;
// CMyChessApp initialization
BOOL CMyChessApp::InitInstance()
{
WSADATA wsadata;
AfxSocketInit(&wsadata);
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL, NULL, NULL));
VERIFY( 1 == LoadSkinFile("corona.smf"));
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(4); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CMyChessDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CMyChessView));
if (!pDocTemplate)
return FALSE;
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line. Will return FALSE if
// app was launched with /RegServer, /Register, /Unregserver or /Unregister.
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
// call DragAcceptFiles only if there's a suffix
// In an SDI app, this should occur after ProcessShellCommand
//改变标题
m_pMainWnd->SetWindowText("楚汉争霸");
VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
return TRUE;
}
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// App command to run the dialog
void CMyChessApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
// CMyChessApp message handlers
int CMyChessApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitSkinMagicLib();
return CWinApp::ExitInstance();
}
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