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📄 mainfrm.cpp

📁 一个用MFC做的象棋游戏,可以联网双人对下,
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "MyChess.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	ON_WM_CREATE()
	ON_WM_SIZE()
	ON_WM_TIMER()
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

void CMainFrame::OnSize(UINT nType, int cx, int cy)
{
	CFrameWnd::OnSize(nType, cx, cy);
	
	CRect rect(0,0,650,600);
		if (cx!=800||cy!=600)
		{
			CalcWindowRect(&rect);
	        SetWindowPos(NULL,220,0,rect.Width(),rect.Height(),SWP_SHOWWINDOW);
		}
	
}
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	//CRect rect(0,0,900,660);
	//CString strWndClass=AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW),(HBRUSH)(COLOR_3DFACE+1),AfxGetApp()->LoadStandardIcon(IDI_WINLOGO));
	//Create(0,strWndClass,_T("Welcome to my chess"),WS_OVERLAPPED|WS_SYSMENU|WS_CAPTION|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,NULL);
	//Create(NULL,_T("Welcome to my chess"),WS_OVERLAPPED|WS_SYSMENU|WS_CAPTION|WS_MINIMIZEBOX,rect,NULL,0,NULL);
	
	//CalcWindowRect(&rect);
	//SetWindowPos(NULL,0,0,rect.Width(),rect.Height(),SWP_NOZORDER|SWP_NOMOVE|SWP_NOREDRAW);
}

/*
void   CMainFrame::OnGetMinMaxInfo(MINMAXINFO   FAR*   lpMMI)     
{   
	lpMMI->ptMinTrackSize.x=900;   
	lpMMI->ptMinTrackSize.y=680;   
	CFrameWnd::OnGetMinMaxInfo(lpMMI);   
} */
  
CMainFrame::~CMainFrame()
{
}


int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	CRect rect(0,0,500,600);
/*
	MINMAXINFO MMI;
	OnGetMinMaxInfo(&MMI);*/

	CalcWindowRect(&rect);
	SetWindowPos(NULL,220,0,rect.Width(),rect.Height(),SWP_SHOWWINDOW);
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) )
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}
	Timer1 = new CBTime;
	Timer2 = new CBTime;
	// TODO: Delete these three lines if you don't want the toolbar to be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	//CRect rectStart(50,600,100,625);
	//this->GetClientRect(&rect);
	//m_wndStartButton.Create(_T("Start"),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,rectStart,this,IDC_START_BUTTON);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);
/*
	::AfxGetMainWnd()->GetDC()->MoveTo(0,0);
	::AfxGetMainWnd()->GetDC()->LineTo(245,336);*/

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	return TRUE;
}


// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG


// CMainFrame message handlers




void CMainFrame::OnTimer(UINT_PTR nIDEvent)
{
	// TODO: Add your message handler code here and/or call default

	CFrameWnd::OnTimer(nIDEvent);
	doc=(CMyChessDoc*)GetActiveDocument();
	CDC *cdc=::AfxGetMainWnd()->GetDC();
	switch(nIDEvent)
	{
	case 1:
		if (doc->m_nWhoPlayNow==1)
		{
			if (Timer1->BLimit_1s==0 && Timer1->BLimit_0s==0 && Timer1->Bflag==false)
			{
				Timer1->Limit_0s++;
			}
			if (Timer1->Bflag==true)
			{
				if (Timer1->Bdelay==false)
				{
					Timer1->BLimit_1s=5;
					Timer1->BLimit_0s=9;
				}
				if (Timer1->Bdelay==true && Timer1->flag==true)
				{
					Timer1->BLimit_0s--;
				}
				if (Timer1->BLimit_0s<0)
				{
					if (Timer1->BLimit_1s>=0)
					{
						Timer1->BLimit_1s--;
						Timer1->BLimit_0s=9;
					}
					if(Timer1->BLimit_1s<0 && Timer1->flag==true)
					{
						Timer1->flag=false;
						Timer1->BLimit_0s=0;
						Timer1->BLimit_1s=0;
						AfxMessageBox("You lose the game!");
					}
				}
				Timer1->Bdelay=true;
			}	
			Timer1->DrawTime(cdc,0);
			Timer2->DrawTime(cdc,300);
			Timer2->Bdelay=false;
		}
		break;
	case 2:
		if (doc->m_nWhoPlayNow==2)
		{
			if (Timer2->BLimit_1s==0 && Timer2->BLimit_0s==0 && Timer2->Bflag==false)
			{
				Timer2->Limit_0s++;
			}
			if (Timer2->Bflag==true)
			{
				if (Timer2->Bdelay==false)
				{
					Timer2->BLimit_1s=5;
					Timer2->BLimit_0s=9;
				}
				if (Timer2->Bdelay==true && Timer2->flag==true)
				{
					Timer2->BLimit_0s--;
				}
				if (Timer2->BLimit_0s<0)
				{
					if (Timer2->BLimit_1s>=0)
					{
						Timer2->BLimit_1s--;
						Timer2->BLimit_0s=9;
					}
					if(Timer2->BLimit_1s<0 && Timer2->flag==true)
					{
						Timer2->flag=false;
						Timer2->BLimit_0s=0;
						Timer2->BLimit_1s=0;
						AfxMessageBox("You lose the game!");
					}
				}
				Timer2->Bdelay=true;
			}	
			Timer1->DrawTime(cdc,0);
			Timer2->DrawTime(cdc,300);
			Timer1->Bdelay=false;
		}
		break;
	default:
		break;
	}
}

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