📄 mychessdoc.h
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// MyChessDoc.h : interface of the CMyChessDoc class
//
#ifndef hjsdhfkslkafkl
#define hjsdhfkslkafkl
#pragma once
#include"paper.h"
#include "chessman.h"
#include "chessmap.h"
#include "Save.h"
//加载DLL
#pragma comment(lib,"SaveDll")
class CMyChessDoc : public CDocument
{
protected: // create from serialization only
CMyChessDoc();
DECLARE_DYNCREATE(CMyChessDoc)
// Attributes
public:
//////////////////////member
public:
// Overrides
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
// Implementation
public:
virtual ~CMyChessDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
DECLARE_MESSAGE_MAP()
public:
//////////////
////////////member
CSave m_CSave;//保存类
CChessMan *myChessMap[10][9];
CPaper m_cpPaper;
CChessMap m_chessMap;
CSoldier m_soldierLeftA;
int m_nWhoPlayNow;//1表示是A方,2表示B方
int m_nSelected;//表示AB方是否有棋子被选中了,如果有的话就考虑下不一步,
////////////////////0表示两方都没有,1表示A方有的,2表示B方有的
CChessMan *m_pOldRole;
///控件也摆在这里
//CButton m_wndStartButton;
bool FindIndex(UINT roleID,UINT &uROw,UINT &uCol);
bool GoBack();
};
#endif
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