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📄 btime.cpp

📁 一个用MFC做的象棋游戏,可以联网双人对下,
💻 CPP
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#include <iostream>
using namespace std;

#include "stdafx.h"
#include "Resource.h"
#include "BTime.h"

CBTime::CBTime()
{
	Limit_0s=0;
	Limit_1s=0;
	Limit_2m=0;
	Limit_3m=0;
	BLimit_0s=0;
	BLimit_1s=0;
	BLimit_2m=0;
	BLimit_3m=0;
	Bflag=false;
	Bdelay=false;
	flag=true;
	bitmap_time.LoadBitmap(IDB_NUM);
	bitmap_time.GetBitmap(&BMap_time);
	bitmap_jushi.LoadBitmap(IDB_JUSHI);
	bitmap_jushi.GetBitmap(&BMap_jushi);
}

void CBTime::DrawTime(CDC *dc,int offset)
{
	CDC dcMem;
	dcMem.CreateCompatibleDC(dc);
	dcMem.SelectObject(&bitmap_jushi);
	dc->BitBlt(480,70+offset,BMap_jushi.bmWidth,BMap_jushi.bmHeight,&dcMem,
		0,0,SRCCOPY);
	dcMem.SelectObject(&bitmap_time);

	if (Limit_0s==10)
	{
		Limit_1s++;
		Limit_0s=0;
		if (Limit_1s==6)
		{
			Limit_2m++;
			Limit_0s=0;
			Limit_1s=0;
			if (Limit_2m==10)
			{
				Limit_3m++;
				Limit_0s=0;
				Limit_1s=0;
				Limit_2m=0;
			}
		}
	}

	if (Limit_3m==0 && Limit_2m==2 && Limit_1s==0 && Limit_0s==0)
	{
		Bflag=true;
	}

	dc->BitBlt(525,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_3m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(539,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_2m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(566,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_1s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(580,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_0s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(525,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_3m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(539,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_2m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(566,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_1s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(580,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_0s*BMap_time.bmWidth/10,0,SRCCOPY);
	dcMem.DeleteDC();
}
void CBTime::SetToZero(CDC *dc,int offset)
{

	CDC dcMem;
	dcMem.CreateCompatibleDC(dc);
	dcMem.SelectObject(&bitmap_jushi);
	dc->BitBlt(480,70+offset,BMap_jushi.bmWidth,BMap_jushi.bmHeight,&dcMem,
		0,0,SRCCOPY);
	dcMem.SelectObject(&bitmap_time);


	Limit_0s=0;
	Limit_1s=0;
	Limit_2m=0;
	Limit_3m=0;
	BLimit_0s=0;
	BLimit_1s=0;
	BLimit_2m=0;
	BLimit_3m=0;

	dc->BitBlt(525,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_3m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(539,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_2m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(566,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_1s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(580,155+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		Limit_0s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(525,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_3m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(539,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_2m*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(566,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_1s*BMap_time.bmWidth/10,0,SRCCOPY);
	dc->BitBlt(580,178+offset,BMap_time.bmWidth/10,BMap_time.bmHeight,&dcMem,
		BLimit_0s*BMap_time.bmWidth/10,0,SRCCOPY);
	dcMem.DeleteDC();
}

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