📄 surf.java
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/* * Surf.java * Copyright (C) 2003 * * $Id: Surf.java,v 1.9 2005/06/08 21:27:10 cawe Exp $ *//*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/package jake2.render.lwjgl;import jake2.Defines;import jake2.client.*;import jake2.game.cplane_t;import jake2.qcommon.Com;import jake2.render.*;import jake2.util.Lib;import jake2.util.Math3D;import java.nio.*;import java.util.Arrays;import org.lwjgl.BufferUtils;import org.lwjgl.opengl.GL11;/** * Surf * * @author cwei */public abstract class Surf extends Draw { // GL_RSURF.C: surface-related refresh code float[] modelorg = {0, 0, 0}; // relative to viewpoint msurface_t r_alpha_surfaces; static final int DYNAMIC_LIGHT_WIDTH = 128; static final int DYNAMIC_LIGHT_HEIGHT = 128; static final int LIGHTMAP_BYTES = 4; static final int BLOCK_WIDTH = 128; static final int BLOCK_HEIGHT = 128; static final int MAX_LIGHTMAPS = 128; int c_visible_lightmaps; int c_visible_textures; static final int GL_LIGHTMAP_FORMAT = GL11.GL_RGBA; static class gllightmapstate_t { int internal_format; int current_lightmap_texture; msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS]; int[] allocated = new int[BLOCK_WIDTH]; // the lightmap texture data needs to be kept in // main memory so texsubimage can update properly //byte[] lightmap_buffer = new byte[4 * BLOCK_WIDTH * BLOCK_HEIGHT]; IntBuffer lightmap_buffer = Lib.newIntBuffer(BLOCK_WIDTH * BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN); public gllightmapstate_t() { for (int i = 0; i < MAX_LIGHTMAPS; i++) lightmap_surfaces[i] = new msurface_t(); } public void clearLightmapSurfaces() { for (int i = 0; i < MAX_LIGHTMAPS; i++) // TODO lightmap_surfaces[i].clear(); lightmap_surfaces[i] = new msurface_t(); } } gllightmapstate_t gl_lms = new gllightmapstate_t(); // Model.java abstract byte[] Mod_ClusterPVS(int cluster, model_t model); // Warp.java abstract void R_DrawSkyBox(); abstract void R_AddSkySurface(msurface_t surface); abstract void R_ClearSkyBox(); abstract void EmitWaterPolys(msurface_t fa); // Light.java abstract void R_MarkLights (dlight_t light, int bit, mnode_t node); abstract void R_SetCacheState( msurface_t surf ); abstract void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride); /* ============================================================= BRUSH MODELS ============================================================= */ /** * R_TextureAnimation * Returns the proper texture for a given time and base texture */ image_t R_TextureAnimation(mtexinfo_t tex) { if (tex.next == null) return tex.image; int c = currententity.frame % tex.numframes; while (c != 0) { tex = tex.next; c--; } return tex.image; } /** * DrawGLPoly */ void DrawGLPoly(glpoly_t p) { gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); } /** * DrawGLFlowingPoly * version that handles scrolling texture */ void DrawGLFlowingPoly(glpoly_t p) { float scroll = -64 * ( (r_newrefdef.time / 40.0f) - (int)(r_newrefdef.time / 40.0f) ); if(scroll == 0.0f) scroll = -64.0f; p.beginScrolling(scroll); gl.glDrawArrays(GL11.GL_POLYGON, p.pos, p.numverts); p.endScrolling(); } /** * R_DrawTriangleOutlines */ void R_DrawTriangleOutlines() { if (gl_showtris.value == 0) return; gl.glDisable(GL11.GL_TEXTURE_2D); gl.glDisable(GL11.GL_DEPTH_TEST); gl.glColor4f(1, 1, 1, 1); msurface_t surf; glpoly_t p; int j; for (int i = 0; i < MAX_LIGHTMAPS; i++) { for (surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) { for (p = surf.polys; p != null; p = p.chain) { for (j = 2; j < p.numverts; j++) { gl.glBegin(GL11.GL_LINE_STRIP); gl.glVertex3f(p.x(0), p.y(0), p.z(0)); gl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1)); gl.glVertex3f(p.x(j), p.y(j), p.z(j)); gl.glVertex3f(p.x(0), p.y(0), p.z(0)); gl.glEnd(); } } } } gl.glEnable(GL11.GL_DEPTH_TEST); gl.glEnable(GL11.GL_TEXTURE_2D); } private final IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN); /** * R_RenderBrushPoly */ void R_RenderBrushPoly(msurface_t fa) { c_brush_polys++; image_t image = R_TextureAnimation(fa.texinfo); if ((fa.flags & Defines.SURF_DRAWTURB) != 0) { GL_Bind( image.texnum ); // warp texture, no lightmaps GL_TexEnv( GL11.GL_MODULATE ); gl.glColor4f( gl_state.inverse_intensity, gl_state.inverse_intensity, gl_state.inverse_intensity, 1.0F ); EmitWaterPolys (fa); GL_TexEnv( GL11.GL_REPLACE ); return; } else { GL_Bind( image.texnum ); GL_TexEnv( GL11.GL_REPLACE ); } // ====== // PGM if((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) DrawGLFlowingPoly(fa.polys); else DrawGLPoly (fa.polys); // PGM // ====== // ersetzt goto boolean gotoDynamic = false; /* ** check for lightmap modification */ int maps; for ( maps = 0; maps < Defines.MAXLIGHTMAPS && fa.styles[maps] != (byte)255; maps++ ) { if ( r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps] ) { gotoDynamic = true; break; } } // this is a hack from cwei if (maps == 4) maps--; // dynamic this frame or dynamic previously boolean is_dynamic = false; if ( gotoDynamic || ( fa.dlightframe == r_framecount ) ) { // label dynamic: if ( gl_dynamic.value != 0 ) { if (( fa.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP ) ) == 0) { is_dynamic = true; } } } if ( is_dynamic ) { if ( ( (fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0 ) && ( fa.dlightframe != r_framecount ) ) { // ist ersetzt durch temp2: unsigned temp[34*34]; int smax, tmax; smax = (fa.extents[0]>>4)+1; tmax = (fa.extents[1]>>4)+1; R_BuildLightMap( fa, temp2, smax); R_SetCacheState( fa ); GL_Bind( gl_state.lightmap_textures + fa.lightmaptexturenum ); gl.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0, fa.light_s, fa.light_t, smax, tmax, GL_LIGHTMAP_FORMAT, GL11.GL_UNSIGNED_BYTE, temp2 ); fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; } else { fa.lightmapchain = gl_lms.lightmap_surfaces[0]; gl_lms.lightmap_surfaces[0] = fa; } } else { fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; } } /** * R_DrawAlphaSurfaces * Draw water surfaces and windows. * The BSP tree is waled front to back, so unwinding the chain * of alpha_surfaces will draw back to front, giving proper ordering. */ void R_DrawAlphaSurfaces() { r_world_matrix.clear(); // // go back to the world matrix // gl.glLoadMatrix(r_world_matrix); gl.glEnable (GL11.GL_BLEND); GL_TexEnv(GL11.GL_MODULATE ); // the textures are prescaled up for a better lighting range, // so scale it back down float intens = gl_state.inverse_intensity; gl.glInterleavedArrays(GL11.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); for (msurface_t s = r_alpha_surfaces ; s != null ; s=s.texturechain) { GL_Bind(s.texinfo.image.texnum); c_brush_polys++; if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0) gl.glColor4f (intens, intens, intens, 0.33f); else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0) gl.glColor4f (intens, intens, intens, 0.66f); else gl.glColor4f (intens,intens,intens,1); if ((s.flags & Defines.SURF_DRAWTURB) != 0) EmitWaterPolys(s); else if((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM 9/16/98 DrawGLFlowingPoly(s.polys); // PGM else DrawGLPoly(s.polys); } GL_TexEnv( GL11.GL_REPLACE ); gl.glColor4f (1,1,1,1); gl.glDisable (GL11.GL_BLEND); r_alpha_surfaces = null; } /** * DrawTextureChains */ void DrawTextureChains() { c_visible_textures = 0; msurface_t s; image_t image; int i; for (i = 0; i < numgltextures ; i++) { image = gltextures[i]; if (image.registration_sequence == 0) continue; if (image.texturechain == null) continue; c_visible_textures++; for ( s = image.texturechain; s != null ; s=s.texturechain) { if ( ( s.flags & Defines.SURF_DRAWTURB) == 0 ) R_RenderBrushPoly(s); } } GL_EnableMultitexture( false ); for (i = 0; i < numgltextures ; i++) { image = gltextures[i]; if (image.registration_sequence == 0) continue; s = image.texturechain; if (s == null) continue; for ( ; s != null ; s=s.texturechain) { if ( (s.flags & Defines.SURF_DRAWTURB) != 0 ) R_RenderBrushPoly(s); } image.texturechain = null; } GL_TexEnv( GL11.GL_REPLACE ); } // direct buffer private final IntBuffer temp = Lib.newIntBuffer(128 * 128, ByteOrder.LITTLE_ENDIAN); /** * GL_RenderLightmappedPoly * @param surf */ void GL_RenderLightmappedPoly( msurface_t surf ) { // ersetzt goto boolean gotoDynamic = false; int map; for ( map = 0; map < Defines.MAXLIGHTMAPS && (surf.styles[map] != (byte)255); map++ ) { if ( r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map] ) { gotoDynamic = true; break; } } // this is a hack from cwei if (map == 4) map--; // dynamic this frame or dynamic previously boolean is_dynamic = false; if ( gotoDynamic || ( surf.dlightframe == r_framecount ) ) { // label dynamic: if ( gl_dynamic.value != 0 ) { if ( (surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP )) == 0 ) { is_dynamic = true; } } } glpoly_t p; FloatBuffer texCoord = globalPolygonInterleavedBuf; image_t image = R_TextureAnimation( surf.texinfo ); int lmtex = surf.lightmaptexturenum; if ( is_dynamic ) { // ist raus gezogen worden int[] temp = new int[128*128];
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