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📄 base.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Base.java * Copyright (C) 2003 * * $Id: Base.java,v 1.4 2005/06/08 21:24:52 cawe Exp $ *//* Copyright (C) 1997-2001 Id Software, Inc.  This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.  You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.  */package jake2.render.lwjgl;import org.lwjgl.opengl.GL11;/** * Base *  * @author dsanders/cwei */public abstract class Base extends LWJGLBase {        static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;        static final String REF_VERSION = "GL 0.01";        // up / down    static final int PITCH = 0;        // left / right    static final int YAW = 1;        // fall over    static final int ROLL = 2;        /*     * skins will be outline flood filled and mip mapped pics and sprites with     * alpha will be outline flood filled pic won't be mip mapped     *      * model skin sprite frame wall texture pic     */    // enum imagetype_t    static final int it_skin = 0;        static final int it_sprite = 1;        static final int it_wall = 2;        static final int it_pic = 3;        static final int it_sky = 4;        // enum modtype_t    static final int mod_bad = 0;        static final int mod_brush = 1;        static final int mod_sprite = 2;        static final int mod_alias = 3;        static final int TEXNUM_LIGHTMAPS = 1024;        static final int TEXNUM_SCRAPS = 1152;        static final int TEXNUM_IMAGES = 1153;        static final int MAX_GLTEXTURES = 1024;        static final int MAX_LBM_HEIGHT = 480;        static final float BACKFACE_EPSILON = 0.01f;        /*     * * GL config stuff     */    static final int GL_RENDERER_VOODOO = 0x00000001;        static final int GL_RENDERER_VOODOO2 = 0x00000002;        static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;        static final int GL_RENDERER_BANSHEE = 0x00000008;        static final int GL_RENDERER_3DFX = 0x0000000F;        static final int GL_RENDERER_PCX1 = 0x00000010;        static final int GL_RENDERER_PCX2 = 0x00000020;        static final int GL_RENDERER_PMX = 0x00000040;        static final int GL_RENDERER_POWERVR = 0x00000070;        static final int GL_RENDERER_PERMEDIA2 = 0x00000100;        static final int GL_RENDERER_GLINT_MX = 0x00000200;        static final int GL_RENDERER_GLINT_TX = 0x00000400;        static final int GL_RENDERER_3DLABS_MISC = 0x00000800;        static final int GL_RENDERER_3DLABS = 0x00000F00;        static final int GL_RENDERER_REALIZM = 0x00001000;        static final int GL_RENDERER_REALIZM2 = 0x00002000;        static final int GL_RENDERER_INTERGRAPH = 0x00003000;        static final int GL_RENDERER_3DPRO = 0x00004000;        static final int GL_RENDERER_REAL3D = 0x00008000;        static final int GL_RENDERER_RIVA128 = 0x00010000;        static final int GL_RENDERER_DYPIC = 0x00020000;        static final int GL_RENDERER_V1000 = 0x00040000;        static final int GL_RENDERER_V2100 = 0x00080000;        static final int GL_RENDERER_V2200 = 0x00100000;        static final int GL_RENDERER_RENDITION = 0x001C0000;        static final int GL_RENDERER_O2 = 0x00100000;        static final int GL_RENDERER_IMPACT = 0x00200000;        static final int GL_RENDERER_RE = 0x00400000;        static final int GL_RENDERER_IR = 0x00800000;        static final int GL_RENDERER_SGI = 0x00F00000;        static final int GL_RENDERER_MCD = 0x01000000;        static final int GL_RENDERER_OTHER = 0x80000000;}

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