⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 polygon.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
字号:
/* * Polygon.java * Copyright (C) 2003 * * $Id: Polygon.java,v 1.2 2005/01/10 00:12:00 cawe Exp $ *//*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package jake2.render.lwjgl;import jake2.render.glpoly_t;import jake2.util.Lib;import java.nio.FloatBuffer;/** * Polygon *  * @author cwei */public final class Polygon extends glpoly_t {    	private final static int MAX_POLYS = 20000;	private final static int MAX_BUFFER_VERTICES = 120000;		// backup for s1 scrolling	private static float[] s1_old = new float[MAX_VERTICES];	private static FloatBuffer buffer = Lib.newFloatBuffer(MAX_BUFFER_VERTICES * STRIDE);	private static int bufferIndex = 0;	private static int polyCount = 0;	private static Polygon[] polyCache = new Polygon[MAX_POLYS];	static {	    for (int i = 0; i < polyCache.length; i++) {            polyCache[i] = new Polygon();        }	}		static glpoly_t create(int numverts) {	    Polygon poly = polyCache[polyCount++];	    poly.clear();	    poly.numverts = numverts;	    poly.pos = bufferIndex;	    bufferIndex += numverts;	    return poly;	}		static void reset() {	    polyCount = 0;	    bufferIndex = 0;	}		static FloatBuffer getInterleavedBuffer() {	    return (FloatBuffer)buffer.rewind();	}		private Polygon() {	}		private final void clear() {	    next = null;	    chain = null;	    numverts = 0;	    flags = 0;	}	// the interleaved buffer has the format:	// textureCoord0 (index 0, 1)	// vertex (index 2, 3, 4)	// textureCoord1 (index 5, 6)	public final float x(int index) {	    return buffer.get((index + pos) * 7 + 2);	}		public final void x(int index, float value) {	    buffer.put((index + pos) * 7 + 2, value);	}	public final float y(int index) {	    return buffer.get((index + pos) * 7 + 3);	}		public final void y(int index, float value) {	    buffer.put((index + pos) * 7 + 3, value);	}		public final float z(int index) {	    return buffer.get((index + pos) * 7 + 4);	}		public final void z(int index, float value) {	    buffer.put((index + pos) * 7 + 4, value);	}	public final float s1(int index) {	    return buffer.get((index + pos) * 7 + 0);	}		public final void s1(int index, float value) {	    buffer.put((index + pos) * 7 + 0, value);	}	public final float t1(int index) {	    return buffer.get((index + pos) * 7 + 1);	}		public final void t1(int index, float value) {	    buffer.put((index + pos) * 7 + 1, value);	}	public final float s2(int index) {	    return buffer.get((index + pos) * 7 + 5);	}		public final void s2(int index, float value) {	    buffer.put((index + pos) * 7 + 5, value);	}	public final float t2(int index) {	    return buffer.get((index + pos) * 7 + 6);	}		public final void t2(int index, float value) {	    buffer.put((index + pos) * 7 + 6, value);	}		public final void beginScrolling(float scroll) {	    int index = pos * 7;	    for (int i = 0; i < numverts; i++, index+=7) {	        scroll += s1_old[i] = buffer.get(index);            buffer.put(index, scroll);        }	}	public final void endScrolling() {	    int index = pos * 7;	    for (int i = 0; i < numverts; i++, index+=7) {            buffer.put(index, s1_old[i]);        }	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -