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📄 image_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: image_t.java,v 1.1.1.1 2004/07/07 19:59:35 hzi Exp $package jake2.render;import jake2.Defines;public class image_t {		public static final int MAX_NAME_SIZE = Defines.MAX_QPATH;		// used to get the pos in array	// added by cwei	private int id;		// quake 2 variables	public String name=""; // game path, including extension	// enum imagetype_t	public int type;	public int width, height; // source image	public int upload_width, upload_height; // after power of two and picmip	public int registration_sequence; // 0 = free	public msurface_t texturechain; // for sort-by-texture world drawing	public int texnum; // gl texture binding	public float sl, tl, sh, th; // 0,0 - 1,1 unless part of the scrap	public boolean scrap;	public boolean has_alpha;	public boolean paletted;		public image_t(int id) {		this.id = id;	}		public void clear() {		// don't clear the id		// wichtig !!!		name = "";		type = 0;		width = height = 0;		upload_width = upload_height = 0;		registration_sequence = 0; // 0 = free		texturechain = null;		texnum = 0; // gl texture binding		sl =  tl = sh = th = 0;		scrap = false;		has_alpha = false;		paletted = false;	}	public int getId() {		return id;	}		public String toString() {		return name + ":" + texnum;	}}

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