📄 image_t.java
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: image_t.java,v 1.1.1.1 2004/07/07 19:59:35 hzi Exp $package jake2.render;import jake2.Defines;public class image_t { public static final int MAX_NAME_SIZE = Defines.MAX_QPATH; // used to get the pos in array // added by cwei private int id; // quake 2 variables public String name=""; // game path, including extension // enum imagetype_t public int type; public int width, height; // source image public int upload_width, upload_height; // after power of two and picmip public int registration_sequence; // 0 = free public msurface_t texturechain; // for sort-by-texture world drawing public int texnum; // gl texture binding public float sl, tl, sh, th; // 0,0 - 1,1 unless part of the scrap public boolean scrap; public boolean has_alpha; public boolean paletted; public image_t(int id) { this.id = id; } public void clear() { // don't clear the id // wichtig !!! name = ""; type = 0; width = height = 0; upload_width = upload_height = 0; registration_sequence = 0; // 0 = free texturechain = null; texnum = 0; // gl texture binding sl = tl = sh = th = 0; scrap = false; has_alpha = false; paletted = false; } public int getId() { return id; } public String toString() { return name + ":" + texnum; }}
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