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📄 model.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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		{			in = new qfiles.dface_t(bb);			out[surfnum] = new msurface_t();			out[surfnum].firstedge = in.firstedge;			out[surfnum].numedges = in.numedges;					out[surfnum].flags = 0;			out[surfnum].polys = null;			planenum = in.planenum;			side = in.side;			if (side != 0)				out[surfnum].flags |= Defines.SURF_PLANEBACK;						out[surfnum].plane = loadmodel.planes[planenum];			ti = in.texinfo;			if (ti < 0 || ti >= loadmodel.numtexinfo)				Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: bad texinfo number");			out[surfnum].texinfo = loadmodel.texinfo[ti];			CalcSurfaceExtents(out[surfnum]);							// lighting info			for (i=0 ; i<Defines.MAXLIGHTMAPS ; i++)				out[surfnum].styles[i] = in.styles[i];							i = in.lightofs;			if (i == -1)				out[surfnum].samples = null;			else {				ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata);				pointer.position(i);				pointer = pointer.slice();				pointer.mark();					out[surfnum].samples = pointer; // subarray			}					// set the drawing flags					if ((out[surfnum].texinfo.flags & Defines.SURF_WARP) != 0)			{				out[surfnum].flags |= Defines.SURF_DRAWTURB;				for (i=0 ; i<2 ; i++)				{					out[surfnum].extents[i] = 16384;					out[surfnum].texturemins[i] = -8192;				}				GL_SubdivideSurface(out[surfnum]);	// cut up polygon for warps			}			// create lightmaps and polygons			if ((out[surfnum].texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0)				GL_CreateSurfaceLightmap(out[surfnum]);			if ((out[surfnum].texinfo.flags & Defines.SURF_WARP) == 0) 				GL_BuildPolygonFromSurface(out[surfnum]);		}		GL_EndBuildingLightmaps ();	}	/*	=================	Mod_SetParent	=================	*/	void Mod_SetParent(mnode_t node, mnode_t parent)	{		node.parent = parent;		if (node.contents != -1) return;		Mod_SetParent(node.children[0], node);		Mod_SetParent(node.children[1], node);	}	/*	=================	Mod_LoadNodes	=================	*/	void Mod_LoadNodes(lump_t l)	{		int i, j, count, p;		qfiles.dnode_t in;		mnode_t[] out;		if ((l.filelen % qfiles.dnode_t.SIZE) != 0)			Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);				count = l.filelen / qfiles.dnode_t.SIZE;		// out = Hunk_Alloc ( count*sizeof(*out));			out = new mnode_t[count];		loadmodel.nodes = out;		loadmodel.numnodes = count;				ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);		bb.order(ByteOrder.LITTLE_ENDIAN);				// initialize the tree array		for ( i=0 ; i<count ; i++) out[i] = new mnode_t(); // do first before linking 		// fill and link the nodes		for ( i=0 ; i<count ; i++)		{			in = new qfiles.dnode_t(bb);			for (j=0 ; j<3 ; j++)			{				out[i].mins[j] = in.mins[j];				out[i].maxs[j] = in.maxs[j];			}				p = in.planenum;			out[i].plane = loadmodel.planes[p];			out[i].firstsurface = in.firstface;			out[i].numsurfaces = in.numfaces;			out[i].contents = -1;	// differentiate from leafs			for (j=0 ; j<2 ; j++)			{				p = in.children[j];				if (p >= 0)					out[i].children[j] = loadmodel.nodes[p];				else					out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t extends mnode_t			}		}			Mod_SetParent(loadmodel.nodes[0], null);	// sets nodes and leafs	}	/*	=================	Mod_LoadLeafs	=================	*/	void Mod_LoadLeafs(lump_t l)	{		qfiles.dleaf_t in;		mleaf_t[] out;		int i, j, count, p;		if ((l.filelen % qfiles.dleaf_t.SIZE) != 0)			Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);		count = l.filelen / qfiles.dleaf_t.SIZE;		// out = Hunk_Alloc ( count*sizeof(*out));		out = new mleaf_t[count];			loadmodel.leafs = out;		loadmodel.numleafs = count;				ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);		bb.order(ByteOrder.LITTLE_ENDIAN);		for ( i=0 ; i<count ; i++)		{			in = new qfiles.dleaf_t(bb);			out[i] = new mleaf_t();			for (j=0 ; j<3 ; j++)			{				out[i].mins[j] = in.mins[j];				out[i].maxs[j] = in.maxs[j];			}			out[i].contents = in.contents;			out[i].cluster = in.cluster;			out[i].area = in.area;			out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces);			out[i].nummarksurfaces = in.numleaffaces;		}		}	/*	=================	Mod_LoadMarksurfaces	=================	*/	void Mod_LoadMarksurfaces(lump_t l)	{			int i, j, count;		msurface_t[] out; 		if ((l.filelen % Defines.SIZE_OF_SHORT) != 0)			Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);		count = l.filelen / Defines.SIZE_OF_SHORT;		// out = Hunk_Alloc ( count*sizeof(*out));			out = new msurface_t[count];		loadmodel.marksurfaces = out;		loadmodel.nummarksurfaces = count;		ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);		bb.order(ByteOrder.LITTLE_ENDIAN);		for ( i=0 ; i<count ; i++)		{			j = bb.getShort();			if (j < 0 ||  j >= loadmodel.numsurfaces)				Com.Error(Defines.ERR_DROP, "Mod_ParseMarksurfaces: bad surface number");			out[i] = loadmodel.surfaces[j];		}	}	/*	=================	Mod_LoadSurfedges	=================	*/	void Mod_LoadSurfedges(lump_t l)	{			int i, count;		int[] offsets;			if ( (l.filelen % Defines.SIZE_OF_INT) != 0)			Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);		count = l.filelen / Defines.SIZE_OF_INT;		if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES)			Com.Error (Defines.ERR_DROP, "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name + ": " + count);		offsets = new int[count];		loadmodel.surfedges = offsets;		loadmodel.numsurfedges = count;		ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);		bb.order(ByteOrder.LITTLE_ENDIAN);		for ( i=0 ; i<count ; i++) offsets[i] = bb.getInt();	}	/*	=================	Mod_LoadPlanes	=================	*/	void Mod_LoadPlanes(lump_t l)	{		int i, j;		cplane_t[] out;		qfiles.dplane_t in;		int count;		int bits;		if ((l.filelen % qfiles.dplane_t.SIZE) != 0)			Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name);		count = l.filelen / qfiles.dplane_t.SIZE;		// out = Hunk_Alloc ( count*2*sizeof(*out));		out = new cplane_t[count * 2];				loadmodel.planes = out;		loadmodel.numplanes = count;				ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen);		bb.order(ByteOrder.LITTLE_ENDIAN);		for ( i=0 ; i<count ; i++)		{			bits = 0;			in = new qfiles.dplane_t(bb);			out[i] = new cplane_t();			for (j=0 ; j<3 ; j++)			{				out[i].normal[j] = in.normal[j];				if (out[i].normal[j] < 0)					bits |= (1<<j);			}			out[i].dist = in.dist;			out[i].type = (byte)in.type;			out[i].signbits = (byte)bits;		}	}	/*	=================	Mod_LoadBrushModel	=================	*/	void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer)	{		int i;		qfiles.dheader_t	header;		mmodel_t bm;			loadmodel.type = mod_brush;		if (loadmodel != mod_known[0])			Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world");		header = new qfiles.dheader_t(buffer);		i = header.version;		if (i != Defines.BSPVERSION)			Com.Error (Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name + " has wrong version number (" + i + " should be " + Defines.BSPVERSION + ")");		mod_base = fileBuffer; //(byte *)header;		// load into heap		Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok		Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok		Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok		Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok		Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok		Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok		Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok		Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]);		Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok		Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok		Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok		Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]);		mod.numframes = 2;		// regular and alternate animation			//		// set up the submodels		//		model_t	starmod;		for (i=0 ; i<mod.numsubmodels ; i++)		{			bm = mod.submodels[i];			starmod = mod_inline[i] = loadmodel.copy();			starmod.firstmodelsurface = bm.firstface;			starmod.nummodelsurfaces = bm.numfaces;			starmod.firstnode = bm.headnode;			if (starmod.firstnode >= loadmodel.numnodes)				Com.Error(Defines.ERR_DROP, "Inline model " + i + " has bad firstnode");			Math3D.VectorCopy(bm.maxs, starmod.maxs);			Math3D.VectorCopy(bm.mins, starmod.mins);			starmod.radius = bm.radius;				if (i == 0)				loadmodel = starmod.copy();			starmod.numleafs = bm.visleafs;		}	}	/*	==============================================================================	ALIAS MODELS	==============================================================================	*/	/*	=================	Mod_LoadAliasModel	=================	*/	void Mod_LoadAliasModel (model_t mod, ByteBuffer buffer)	{		int i, j;		qfiles.dmdl_t pheader;		qfiles.dstvert_t[] poutst;		qfiles.dtriangle_t[] pouttri;		qfiles.daliasframe_t[] poutframe;		int[] poutcmd;		pheader = new qfiles.dmdl_t(buffer);		if (pheader.version != qfiles.ALIAS_VERSION)			Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",					 new Vargs(3).add(mod.name).add(pheader.version).add(qfiles.ALIAS_VERSION));		if (pheader.skinheight > MAX_LBM_HEIGHT)			Com.Error(Defines.ERR_DROP, "model "+ mod.name +" has a skin taller than " + MAX_LBM_HEIGHT);		if (pheader.num_xyz <= 0)			Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no vertices");		if (pheader.num_xyz > qfiles.MAX_VERTS)			Com.Error(Defines.ERR_DROP, "model " + mod.name +" has too many vertices");		if (pheader.num_st <= 0)			Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no st vertices");		if (pheader.num_tris <= 0)			Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no triangles");		if (pheader.num_frames <= 0)			Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames");		//		// load base s and t vertices (not used in gl version)		//		poutst = new qfiles.dstvert_t[pheader.num_st]; 		buffer.position(pheader.ofs_st);		for (i=0 ; i<pheader.num_st ; i++)		{			poutst[i] = new qfiles.dstvert_t(buffer);		} 		//		//	   load triangle lists		//		pouttri = new qfiles.dtriangle_t[pheader.num_tris];		buffer.position(pheader.ofs_tris);		for (i=0 ; i<pheader.num_tris ; i++)		{			pouttri[i] = new qfiles.dtriangle_t(buffer);		}		//		//	   load the frames		//		poutframe = new qfiles.daliasframe_t[pheader.num_frames];		buffer.position(pheader.ofs_frames);		for (i=0 ; i<pheader.num_frames ; i++)		{			poutframe[i] = new qfiles.daliasframe_t(buffer);			// verts are all 8 bit, so no swapping needed			poutframe[i].verts = new int[pheader.num_xyz];			for (int k=0; k < pheader.num_xyz; k++) {				poutframe[i].verts[k] = buffer.getInt();				}		}		mod.type = mod_alias;		//		// load the glcmds		//		poutcmd = new int[pheader.num_glcmds];		buffer.position(pheader.ofs_glcmds);		for (i=0 ; i<pheader.num_glcmds ; i++)			poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]);		// register all skins		String[] skinNames = new String[pheader.num_skins];		byte[] nameBuf = new byte[qfiles.MAX_SKINNAME];		buffer.position(pheader.ofs_skins);		for (i=0 ; i<pheader.num_skins ; i++)		{			buffer.get(nameBuf);			skinNames[i] = new String(nameBuf).trim();			mod.skins[i] = GL_FindImage(skinNames[i], it_skin);		}				// set the model arrays		pheader.skinNames = skinNames; // skin names		pheader.stVerts = poutst; // textur koordinaten		pheader.triAngles = pouttri; // dreiecke		pheader.glCmds = poutcmd; // STRIP or FAN		pheader.aliasFrames = poutframe; // frames mit vertex array				mod.extradata = pheader;					mod.mins[0] = -32;		mod.mins[1] = -32;		mod.mins[2] = -32;		mod.maxs[0] = 32;		mod.maxs[1] = 32;		mod.maxs[2] = 32;	}	/*	==============================================================================	SPRITE MODELS	==============================================================================	*/	/*	=================	Mod_LoadSpriteModel	=================	*/	void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer)	{		qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer);				if (sprout.version != qfiles.SPRITE_VERSION)			Com.Error(Defines.ERR_DROP, "%s has wrong version number (%i should be %i)",				new Vargs(3).add(mod.name).add(sprout.version).add(qfiles.SPRITE_VERSION));		if (sprout.numframes > qfiles.MAX_MD2SKINS)			Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)",				new Vargs(3).add(mod.name).add(sprout.numframes).add(qfiles.MAX_MD2SKINS));		for (int i=0 ; i<sprout.numframes ; i++)		{			mod.skins[i] = GL_FindImage(sprout.frames[i].name,	it_sprite);		}		mod.type = mod_sprite;		mod.extradata = sprout;	}//	  =============================================================================	/*	@@@@@@@@@@@@@@@@@@@@@	R_BeginRegistration	Specifies the model that will be used as the world	@@@@@@@@@@@@@@@@@@@@@	*/	protected void R_BeginRegistration(String model)	{		cvar_t flushmap;				Polygon.reset();		registration_sequence++;		r_oldviewcluster = -1;		// force markleafs		String fullname = "maps/" + model + ".bsp";		// explicitly free the old map if different		// this guarantees that mod_known[0] is the world map		flushmap = Cvar.Get("flushmap", "0", 0);		if ( !mod_known[0].name.equals(fullname) || flushmap.value != 0.0f)			Mod_Free(mod_known[0]);		r_worldmodel = Mod_ForName(fullname, true);		r_viewcluster = -1;	}	/*	@@@@@@@@@@@@@@@@@@@@@	R_RegisterModel	@@@@@@@@@@@@@@@@@@@@@	*/	protected model_t R_RegisterModel(String name)	{		model_t	mod = null;		int		i;		qfiles.dsprite_t sprout;		qfiles.dmdl_t pheader;		mod = Mod_ForName(name, false);		if (mod != null)		{			mod.registration_sequence = registration_sequence;			// register any images used by the models			if (mod.type == mod_sprite)			{				sprout = (qfiles.dsprite_t)mod.extradata;				for (i=0 ; i<sprout.numframes ; i++)					mod.skins[i] = GL_FindImage(sprout.frames[i].name, it_sprite);			}			else if (mod.type == mod_alias)			{				pheader = (qfiles.dmdl_t)mod.extradata;				for (i=0 ; i<pheader.num_skins ; i++)					mod.skins[i] = GL_FindImage(pheader.skinNames[i], it_skin);				// PGM				mod.numframes = pheader.num_frames;				// PGM			}			else if (mod.type == mod_brush)			{				for (i=0 ; i<mod.numtexinfo ; i++)					mod.texinfo[i].image.registration_sequence = registration_sequence;			}		}		return mod;	}	/*	@@@@@@@@@@@@@@@@@@@@@	R_EndRegistration	@@@@@@@@@@@@@@@@@@@@@	*/	protected void R_EndRegistration()	{		model_t	mod;		for (int i=0; i<mod_numknown ; i++)		{			mod = mod_known[i];			if (mod.name.length() == 0)				continue;			if (mod.registration_sequence != registration_sequence)			{	// don't need this model				Mod_Free(mod);			}		}		GL_FreeUnusedImages();	}//	  =============================================================================	/*	================	Mod_Free	================	*/	void Mod_Free (model_t mod)	{		mod.clear();	}	/*	================	Mod_FreeAll	================	*/	void Mod_FreeAll()	{		for (int i=0 ; i<mod_numknown ; i++)		{			if (mod_known[i].extradata != null)				Mod_Free(mod_known[i]);		}	}}

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