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📄 draw.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Draw.java * Copyright (C) 2003 * * $Id: Draw.java,v 1.6 2005/11/21 21:19:35 cawe Exp $ */  /*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package jake2.render.jogl;import jake2.Defines;import jake2.client.VID;import jake2.qcommon.Com;import jake2.render.image_t;import jake2.util.Lib;import java.awt.Dimension;import java.nio.ByteBuffer;import java.nio.IntBuffer;import net.java.games.jogl.GL;/** * Draw * (gl_draw.c) *  * @author cwei */public abstract class Draw extends Image {	/*	===============	Draw_InitLocal	===============	*/	void Draw_InitLocal() {		// load console characters (don't bilerp characters)		draw_chars = GL_FindImage("pics/conchars.pcx", it_pic);		GL_Bind(draw_chars.texnum);		gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);		gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);	}	/*	================	Draw_Char	Draws one 8*8 graphics character with 0 being transparent.	It can be clipped to the top of the screen to allow the console to be	smoothly scrolled off.	================	*/	protected void Draw_Char(int x, int y, int num) {		num &= 255;			if ( (num&127) == 32 ) return; // space		if (y <= -8) return; // totally off screen		int row = num>>4;		int col = num&15;		float frow = row*0.0625f;		float fcol = col*0.0625f;		float size = 0.0625f;		GL_Bind(draw_chars.texnum);		gl.glBegin (GL.GL_QUADS);		gl.glTexCoord2f (fcol, frow);		gl.glVertex2f (x, y);		gl.glTexCoord2f (fcol + size, frow);		gl.glVertex2f (x+8, y);		gl.glTexCoord2f (fcol + size, frow + size);		gl.glVertex2f (x+8, y+8);		gl.glTexCoord2f (fcol, frow + size);		gl.glVertex2f (x, y+8);		gl.glEnd ();	}	/*	=============	Draw_FindPic	=============	*/	protected image_t Draw_FindPic(String name) {		image_t image = null;		String fullname;		if (!name.startsWith("/") && !name.startsWith("\\"))		{			fullname = "pics/" + name + ".pcx";			image = GL_FindImage(fullname, it_pic);		} else {			image = GL_FindImage(name.substring(1), it_pic);		}		return image;	}	/*	=============	Draw_GetPicSize	=============	*/	protected void Draw_GetPicSize(Dimension dim, String pic)	{		image_t image = Draw_FindPic(pic);		dim.width = (image != null) ? image.width : -1;		dim.height = (image != null) ? image.height : -1;	}	/*	=============	Draw_StretchPic	=============	*/	protected void Draw_StretchPic (int x, int y, int w, int h, String pic) {				image_t image;		image = Draw_FindPic(pic);		if (image == null)		{			VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n');			return;		}		if (scrap_dirty)			Scrap_Upload();		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha)			gl.glDisable(GL.GL_ALPHA_TEST);		GL_Bind(image.texnum);		gl.glBegin (GL.GL_QUADS);		gl.glTexCoord2f (image.sl, image.tl);		gl.glVertex2f (x, y);		gl.glTexCoord2f (image.sh, image.tl);		gl.glVertex2f (x+w, y);		gl.glTexCoord2f (image.sh, image.th);		gl.glVertex2f (x+w, y+h);		gl.glTexCoord2f (image.sl, image.th);		gl.glVertex2f (x, y+h);		gl.glEnd ();		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha)			gl.glEnable(GL.GL_ALPHA_TEST);	}	/*	=============	Draw_Pic	=============	*/	protected void Draw_Pic(int x, int y, String pic)	{		image_t image;		image = Draw_FindPic(pic);		if (image == null)		{			VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n');			return;		}		if (scrap_dirty)			Scrap_Upload();		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha)			gl.glDisable (GL.GL_ALPHA_TEST);		GL_Bind(image.texnum);		gl.glBegin (GL.GL_QUADS);		gl.glTexCoord2f (image.sl, image.tl);		gl.glVertex2f (x, y);		gl.glTexCoord2f (image.sh, image.tl);		gl.glVertex2f (x+image.width, y);		gl.glTexCoord2f (image.sh, image.th);		gl.glVertex2f (x+image.width, y+image.height);		gl.glTexCoord2f (image.sl, image.th);		gl.glVertex2f (x, y+image.height);		gl.glEnd ();		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )  && !image.has_alpha)			gl.glEnable (GL.GL_ALPHA_TEST);	}	/*	=============	Draw_TileClear	This repeats a 64*64 tile graphic to fill the screen around a sized down	refresh window.	=============	*/	protected void Draw_TileClear(int x, int y, int w, int h, String pic) {		image_t	image;		image = Draw_FindPic(pic);		if (image == null)		{			VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n');			return;		}		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )  && !image.has_alpha)			gl.glDisable(GL.GL_ALPHA_TEST);		GL_Bind(image.texnum);		gl.glBegin (GL.GL_QUADS);		gl.glTexCoord2f(x/64.0f, y/64.0f);		gl.glVertex2f (x, y);		gl.glTexCoord2f( (x+w)/64.0f, y/64.0f);		gl.glVertex2f(x+w, y);		gl.glTexCoord2f( (x+w)/64.0f, (y+h)/64.0f);		gl.glVertex2f(x+w, y+h);		gl.glTexCoord2f( x/64.0f, (y+h)/64.0f );		gl.glVertex2f (x, y+h);		gl.glEnd ();		if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) )  && !image.has_alpha)			gl.glEnable(GL.GL_ALPHA_TEST);	}	/*	=============	Draw_Fill	Fills a box of pixels with a single color	=============	*/	protected void Draw_Fill(int x, int y, int w, int h, int colorIndex)	{		if ( colorIndex > 255)			Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color");		gl.glDisable(GL.GL_TEXTURE_2D);		int color = d_8to24table[colorIndex]; 		gl.glColor3ub(			(byte)((color >> 0) & 0xff), // r			(byte)((color >> 8) & 0xff), // g			(byte)((color >> 16) & 0xff) // b		);		gl.glBegin (GL.GL_QUADS);		gl.glVertex2f(x,y);		gl.glVertex2f(x+w, y);		gl.glVertex2f(x+w, y+h);		gl.glVertex2f(x, y+h);		gl.glEnd();		gl.glColor3f(1,1,1);		gl.glEnable(GL.GL_TEXTURE_2D);	}//	  =============================================================================	/*	================	Draw_FadeScreen	================	*/	protected void Draw_FadeScreen()	{		gl.glEnable(GL.GL_BLEND);		gl.glDisable(GL.GL_TEXTURE_2D);		gl.glColor4f(0, 0, 0, 0.8f);		gl.glBegin(GL.GL_QUADS);		gl.glVertex2f(0,0);		gl.glVertex2f(vid.width, 0);		gl.glVertex2f(vid.width, vid.height);		gl.glVertex2f(0, vid.height);		gl.glEnd();		gl.glColor4f(1,1,1,1);		gl.glEnable(GL.GL_TEXTURE_2D);		gl.glDisable(GL.GL_BLEND);	}// ====================================================================    // allocate a 256 * 256 texture buffer    private ByteBuffer image8 = Lib.newByteBuffer(256 * 256 * Defines.SIZE_OF_INT);    // share the buffer    private IntBuffer image32 = image8.asIntBuffer();	    /*	=============	Draw_StretchRaw	=============	*/	protected void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte[] data)	{		int i, j, trows;		int sourceIndex;		int frac, fracstep;		float hscale;		int row;		float t;		GL_Bind(0);		if (rows<=256)		{			hscale = 1;			trows = rows;		}		else		{			hscale = rows/256.0f;			trows = 256;		}		t = rows*hscale / 256;		if ( !qglColorTableEXT )		{			int destIndex = 0;            image32.clear();			for (i=0 ; i<trows ; i++)			{				row = (int)(i*hscale);				if (row > rows)					break;				sourceIndex = cols*row;				destIndex = i*256;				fracstep = cols*0x10000/256;				frac = fracstep >> 1;				for (j=0 ; j<256 ; j++)				{					image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]);					frac += fracstep;				}			}			gl.glTexImage2D (GL.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, image32);		}		else		{			int destIndex = 0;            image8.clear();			for (i=0 ; i<trows ; i++)			{				row = (int)(i*hscale);				if (row > rows)					break;				sourceIndex = cols*row;				destIndex = i*256;				fracstep = cols*0x10000/256;				frac = fracstep >> 1;				for (j=0 ; j<256 ; j++)				{					image8.put(destIndex  + j, data[sourceIndex + (frac>>16)]);					frac += fracstep;				}			}			gl.glTexImage2D( GL.GL_TEXTURE_2D, 						   0, 						   GL_COLOR_INDEX8_EXT, 						   256, 256, 						   0, 						   GL.GL_COLOR_INDEX, 						   GL.GL_UNSIGNED_BYTE, 						   image8 );		}		gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);		gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);		if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) 			gl.glDisable (GL.GL_ALPHA_TEST);		gl.glBegin (GL.GL_QUADS);		gl.glTexCoord2f (0, 0);		gl.glVertex2f (x, y);		gl.glTexCoord2f (1, 0);		gl.glVertex2f (x+w, y);		gl.glTexCoord2f (1, t);		gl.glVertex2f (x+w, y+h);		gl.glTexCoord2f (0, t);		gl.glVertex2f (x, y+h);		gl.glEnd ();		if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) 			gl.glEnable (GL.GL_ALPHA_TEST);	}}

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