📄 warp.java
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int[][] vec_to_st = { { -2, 3, 1 }, { 2, 3, -1 }, { 1, 3, 2 }, { -1, 3, -2 }, { -2, -1, 3 }, { -2, 1, -3 } }; float[][] skymins = new float[2][6]; float[][] skymaxs = new float[2][6]; float sky_min, sky_max; void DrawSkyPolygon(int nump, float[][] vecs) { int i, j; float[] v = { 0, 0, 0 }; float[] av = { 0, 0, 0 }; float s, t, dv; int axis; float[] vp; c_sky++; // decide which face it maps to Math3D.VectorCopy(Globals.vec3_origin, v); for (i = 0; i < nump; i++) { Math3D.VectorAdd(vecs[i], v, v); } av[0] = Math.abs(v[0]); av[1] = Math.abs(v[1]); av[2] = Math.abs(v[2]); if (av[0] > av[1] && av[0] > av[2]) { if (v[0] < 0) axis = 1; else axis = 0; } else if (av[1] > av[2] && av[1] > av[0]) { if (v[1] < 0) axis = 3; else axis = 2; } else { if (v[2] < 0) axis = 5; else axis = 4; } // project new texture coords for (i = 0; i < nump; i++) { j = vec_to_st[axis][2]; if (j > 0) dv = vecs[i][j - 1]; else dv = -vecs[i][-j - 1]; if (dv < 0.001f) continue; // don't divide by zero j = vec_to_st[axis][0]; if (j < 0) s = -vecs[i][-j - 1] / dv; else s = vecs[i][j - 1] / dv; j = vec_to_st[axis][1]; if (j < 0) t = -vecs[i][-j - 1] / dv; else t = vecs[i][j - 1] / dv; if (s < skymins[0][axis]) skymins[0][axis] = s; if (t < skymins[1][axis]) skymins[1][axis] = t; if (s > skymaxs[0][axis]) skymaxs[0][axis] = s; if (t > skymaxs[1][axis]) skymaxs[1][axis] = t; } } static final float ON_EPSILON = 0.1f; // point on plane side epsilon static final int MAX_CLIP_VERTS = 64; static final int SIDE_BACK = 1; static final int SIDE_FRONT = 0; static final int SIDE_ON = 2; float[] dists = new float[MAX_CLIP_VERTS]; int[] sides = new int[MAX_CLIP_VERTS]; float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3]; void ClipSkyPolygon(int nump, float[][] vecs, int stage) { float[] norm; float[] v; boolean front, back; float d, e; int[] newc = { 0, 0 }; int i, j; if (nump > MAX_CLIP_VERTS - 2) Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); if (stage == 6) { // fully clipped, so draw it DrawSkyPolygon(nump, vecs); return; } front = back = false; norm = skyclip[stage]; for (i = 0; i < nump; i++) { d = Math3D.DotProduct(vecs[i], norm); if (d > ON_EPSILON) { front = true; sides[i] = SIDE_FRONT; } else if (d < -ON_EPSILON) { back = true; sides[i] = SIDE_BACK; } else sides[i] = SIDE_ON; dists[i] = d; } if (!front || !back) { // not clipped ClipSkyPolygon(nump, vecs, stage + 1); return; } // clip it sides[i] = sides[0]; dists[i] = dists[0]; Math3D.VectorCopy(vecs[0], vecs[i]); newc[0] = newc[1] = 0; for (i = 0; i < nump; i++) { v = vecs[i]; switch (sides[i]) { case SIDE_FRONT: Math3D.VectorCopy(v, newv[stage][0][newc[0]]); newc[0]++; break; case SIDE_BACK: Math3D.VectorCopy(v, newv[stage][1][newc[1]]); newc[1]++; break; case SIDE_ON: Math3D.VectorCopy(v, newv[stage][0][newc[0]]); newc[0]++; Math3D.VectorCopy(v, newv[stage][1][newc[1]]); newc[1]++; break; } if (sides[i] == SIDE_ON || sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i]) continue; d = dists[i] / (dists[i] - dists[i + 1]); for (j = 0; j < 3; j++) { e = v[j] + d * (vecs[i + 1][j] - v[j]); newv[stage][0][newc[0]][j] = e; newv[stage][1][newc[1]][j] = e; } newc[0]++; newc[1]++; } // continue ClipSkyPolygon(newc[0], newv[stage][0], stage + 1); ClipSkyPolygon(newc[1], newv[stage][1], stage + 1); } float[][] verts = new float[MAX_CLIP_VERTS][3]; /* * R_AddSkySurface */ void R_AddSkySurface(msurface_t fa) { // calculate vertex values for sky box for (glpoly_t p = fa.polys; p != null; p = p.next) { for (int i = 0; i < p.numverts; i++) { verts[i][0] = p.x(i) - r_origin[0]; verts[i][1] = p.y(i) - r_origin[1]; verts[i][2] = p.z(i) - r_origin[2]; } ClipSkyPolygon(p.numverts, verts, 0); } } /* * ============== R_ClearSkyBox ============== */ void R_ClearSkyBox() { int i; for (i = 0; i < 6; i++) { skymins[0][i] = skymins[1][i] = 9999; skymaxs[0][i] = skymaxs[1][i] = -9999; } } void MakeSkyVec(float s, float t, int axis) { float[] v = { 0, 0, 0 }; float[] b = { 0, 0, 0 }; int j, k; b[0] = s * 2300; b[1] = t * 2300; b[2] = 2300; for (j = 0; j < 3; j++) { k = st_to_vec[axis][j]; if (k < 0) v[j] = -b[-k - 1]; else v[j] = b[k - 1]; } // avoid bilerp seam s = (s + 1) * 0.5f; t = (t + 1) * 0.5f; if (s < sky_min) s = sky_min; else if (s > sky_max) s = sky_max; if (t < sky_min) t = sky_min; else if (t > sky_max) t = sky_max; t = 1.0f - t; gl.glTexCoord2f(s, t); gl.glVertex3f(v[0], v[1], v[2]); } /* * ============== R_DrawSkyBox ============== */ int[] skytexorder = { 0, 2, 1, 3, 4, 5 }; void R_DrawSkyBox() { int i; if (skyrotate != 0) { // check for no sky at all for (i = 0; i < 6; i++) if (skymins[0][i] < skymaxs[0][i] && skymins[1][i] < skymaxs[1][i]) break; if (i == 6) return; // nothing visible } gl.glPushMatrix(); gl.glTranslatef(r_origin[0], r_origin[1], r_origin[2]); gl.glRotatef(r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]); for (i = 0; i < 6; i++) { if (skyrotate != 0) { // hack, forces full sky to draw when rotating skymins[0][i] = -1; skymins[1][i] = -1; skymaxs[0][i] = 1; skymaxs[1][i] = 1; } if (skymins[0][i] >= skymaxs[0][i] || skymins[1][i] >= skymaxs[1][i]) continue; GL_Bind(sky_images[skytexorder[i]].texnum); gl.glBegin(GL.GL_QUADS); MakeSkyVec(skymins[0][i], skymins[1][i], i); MakeSkyVec(skymins[0][i], skymaxs[1][i], i); MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i); MakeSkyVec(skymaxs[0][i], skymins[1][i], i); gl.glEnd(); } gl.glPopMatrix(); } /* * ============ R_SetSky ============ */ // 3dstudio environment map names String[] suf = { "rt", "bk", "lf", "ft", "up", "dn" }; protected void R_SetSky(String name, float rotate, float[] axis) { assert (axis.length == 3) : "vec3_t bug"; int i; String pathname; // strncpy (skyname, name, sizeof(skyname)-1); skyname = name; skyrotate = rotate; Math3D.VectorCopy(axis, skyaxis); for (i = 0; i < 6; i++) { // chop down rotating skies for less memory if (gl_skymip.value != 0 || skyrotate != 0) gl_picmip.value++; if (qglColorTableEXT && gl_ext_palettedtexture.value != 0) { // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", // skyname, suf[i]); pathname = "env/" + skyname + suf[i] + ".pcx"; } else { // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", // skyname, suf[i]); pathname = "env/" + skyname + suf[i] + ".tga"; } sky_images[i] = GL_FindImage(pathname, it_sky); if (sky_images[i] == null) sky_images[i] = r_notexture; if (gl_skymip.value != 0 || skyrotate != 0) { // take less memory gl_picmip.value--; sky_min = 1.0f / 256; sky_max = 255.0f / 256; } else { sky_min = 1.0f / 512; sky_max = 511.0f / 512; } } }}
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