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📄 polygon.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Polygon.java * Copyright (C) 2003 * * $Id: Polygon.java,v 1.1 2005/01/09 22:34:21 cawe Exp $ *//*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package jake2.render.jogl;import jake2.render.glpoly_t;/** * Polygon *  * @author cwei */public final class Polygon extends glpoly_t {    	private final static int MAXPOLYS = 20000;	private final static int MAX_BUFFER_VERTICES = 120000;		private static float[] buffer = new float[MAX_BUFFER_VERTICES * STRIDE];	private static int bufferIndex = 0;	private static int polyCount = 0;	private static Polygon[] polyCache = new Polygon[MAXPOLYS];	static {	    for (int i = 0; i < polyCache.length; i++) {            polyCache[i] = new Polygon();        }	}		public static glpoly_t create(int numverts) {	    Polygon poly = polyCache[polyCount++];	    poly.clear();	    poly.numverts = numverts;	    poly.pos = bufferIndex;	    bufferIndex += numverts;	    return poly;	}		public static void reset() {	    polyCount = 0;	    bufferIndex = 0;	}		private Polygon() {	}		private final void clear() {	    next = null;	    chain = null;	    numverts = 0;	    flags = 0;	}	public final float x(int index) {	    return buffer[(index + pos) * 7 + 0];	}		public final void x(int index, float value) {	    buffer[(index + pos) * 7 + 0] = value;	}	public final float y(int index) {	    return buffer[(index + pos) * 7 + 1];	}		public final void y(int index, float value) {	    buffer[(index + pos) * 7 + 1] = value;	}		public final float z(int index) {	    return buffer[(index + pos) * 7 + 2];	}		public final void z(int index, float value) {	    buffer[(index + pos) * 7 + 2] = value;	}	public final float s1(int index) {	    return buffer[(index + pos) * 7 + 3];	}		public final void s1(int index, float value) {	    buffer[(index + pos) * 7 + 3] = value;	}	public final float t1(int index) {	    return buffer[(index + pos) * 7 + 4];	}		public final void t1(int index, float value) {	    buffer[(index + pos) * 7 + 4] = value;	}	public final float s2(int index) {	    return buffer[(index + pos) * 7 + 5];	}		public final void s2(int index, float value) {	    buffer[(index + pos) * 7 + 5] = value;	}	public final float t2(int index) {	    return buffer[(index + pos) * 7 + 6];	}		public final void t2(int index, float value) {	    buffer[(index + pos) * 7 + 6] = value;	}		public final void beginScrolling(float value) {	    // not in use	}	public final void endScrolling() {	    // not in use	}}

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