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📄 server_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 14.01.2004 by RST.// $Id: server_t.java,v 1.2 2004/09/22 19:22:12 salomo Exp $package jake2.server;import jake2.Defines;import jake2.game.cmodel_t;import jake2.game.entity_state_t;import jake2.qcommon.sizebuf_t;import java.io.RandomAccessFile;public class server_t {    public server_t() {        models = new cmodel_t[Defines.MAX_MODELS];        for (int n = 0; n < Defines.MAX_MODELS; n++)            models[n] = new cmodel_t();        for (int n = 0; n < Defines.MAX_EDICTS; n++)            baselines[n] = new entity_state_t(null);    }    int state; // precache commands are only valid during load    boolean attractloop; // running cinematics and demos for the local system                         // only    boolean loadgame; // client begins should reuse existing entity    int time; // always sv.framenum * 100 msec    int framenum;    String name = ""; // map name, or cinematic name    cmodel_t models[];    String configstrings[] = new String[Defines.MAX_CONFIGSTRINGS];    entity_state_t baselines[] = new entity_state_t[Defines.MAX_EDICTS];    // the multicast buffer is used to send a message to a set of clients    // it is only used to marshall data until SV_Multicast is called    sizebuf_t multicast = new sizebuf_t();    byte multicast_buf[] = new byte[Defines.MAX_MSGLEN];    // demo server information    RandomAccessFile demofile;    boolean timedemo; // don't time sync}

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