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📄 moveclip_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 09.12.2003 by RST.// $Id: moveclip_t.java,v 1.2 2005/01/14 16:14:02 cawe Exp $package jake2.server;import jake2.*;import jake2.client.*;import jake2.game.*;import jake2.qcommon.*;import jake2.render.*;import jake2.server.*;import jake2.util.Math3D;public class moveclip_t {	float [] boxmins={0,0,0}, boxmaxs={0,0,0};// enclose the test object along entire move	float [] mins, maxs;	// size of the moving object	float [] mins2={0,0,0}, maxs2={0,0,0};	// size when clipping against mosnters	float [] start, end;	// mem	trace_t	trace	= new trace_t();	edict_t	passedict;	int contentmask;		public void clear() {		Math3D.VectorClear(boxmins);		Math3D.VectorClear(boxmaxs);		Math3D.VectorClear(mins);		Math3D.VectorClear(maxs);		Math3D.VectorClear(mins2);		Math3D.VectorClear(maxs2);		start = end = null;		trace.clear();		passedict = null;		contentmask = 0;	}}

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