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📄 sound.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Created on Apr 25, 2004 *  * Copyright (C) 2003 * * $Id: Sound.java,v 1.3 2005/12/04 20:48:28 cawe Exp $ *//*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package jake2.sound;import jake2.Defines;import java.nio.ByteBuffer;/** * Sound *  * @author cwei */public interface Sound {        static final int MAX_SFX = Defines.MAX_SOUNDS * 2;    static final int STREAM_QUEUE = 8;		String getName();		boolean Init();	void Shutdown();		/*	=====================	S_BeginRegistration	=====================	*/	void BeginRegistration();		/*	=====================	S_RegisterSound	=====================	*/	sfx_t RegisterSound(String sample);		/*	=====================	S_EndRegistration	=====================	*/	void EndRegistration();		/*	==================	S_StartLocalSound	==================	*/	void StartLocalSound(String sound);		/*	====================	S_StartSound	Validates the parms and ques the sound up	if pos is NULL, the sound will be dynamically sourced from the entity	Entchannel 0 will never override a playing sound	====================	*/	void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs);	/*	============	S_Update	Called once each time through the main loop	============	*/	void Update(float[] origin, float[] forward, float[] right, float[] up);	/*	============	S_RawSamples	 	Cinematic streaming and voice over network	============	*/	void RawSamples(int samples, int rate, int width, int channels, ByteBuffer data);    void disableStreaming();	/*	==================	S_StopAllSounds	==================	*/	void StopAllSounds();}

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