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📄 joalsoundimpl.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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	public String getName() {		return "joal";	}	int s_registration_sequence;	boolean s_registering;	/* (non-Javadoc)	 * @see jake2.sound.Sound#BeginRegistration()	 */	public void BeginRegistration() {		s_registration_sequence++;		s_registering = true;	}	/* (non-Javadoc)	 * @see jake2.sound.Sound#RegisterSound(java.lang.String)	 */	public sfx_t RegisterSound(String name) {		sfx_t sfx = FindName(name, true);		sfx.registration_sequence = s_registration_sequence;		if (!s_registering)			LoadSound(sfx);					return sfx;	}	/* (non-Javadoc)	 * @see jake2.sound.Sound#EndRegistration()	 */	public void EndRegistration() {		int i;		sfx_t sfx;		// free any sounds not from this registration sequence		for (i = 0; i < num_sfx; i++) {			sfx = known_sfx[i];			if (sfx.name == null)				continue;			if (sfx.registration_sequence != s_registration_sequence) {				// don't need this sound				sfx.clear();			}		}		// load everything in		for (i = 0; i < num_sfx; i++) {			sfx = known_sfx[i];			if (sfx.name == null)				continue;			LoadSound(sfx);		}		s_registering = false;	}		sfx_t RegisterSexedSound(entity_state_t ent, String base) {		sfx_t sfx = null;		// determine what model the client is using		String model = null;		int n = Globals.CS_PLAYERSKINS + ent.number - 1;		if (Globals.cl.configstrings[n] != null) {			int p = Globals.cl.configstrings[n].indexOf('\\');			if (p >= 0) {				p++;				model = Globals.cl.configstrings[n].substring(p);				//strcpy(model, p);				p = model.indexOf('/');				if (p > 0)					model = model.substring(0, p);			}		}		// if we can't figure it out, they're male		if (model == null || model.length() == 0)			model = "male";		// see if we already know of the model specific sound		String sexedFilename = "#players/" + model + "/" + base.substring(1);		//Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1);		sfx = FindName(sexedFilename, false);		if (sfx != null) return sfx;				//		// fall back strategies		//		// not found , so see if it exists		if (FS.FileLength(sexedFilename.substring(1)) > 0) {			// yes, register it			return RegisterSound(sexedFilename);		}	    // try it with the female sound in the pak0.pak		if (model.equalsIgnoreCase("female")) {			String femaleFilename = "player/female/" + base.substring(1);			if (FS.FileLength("sound/" + femaleFilename) > 0)			    return AliasName(sexedFilename, femaleFilename);		}		// no chance, revert to the male sound in the pak0.pak		String maleFilename = "player/male/" + base.substring(1);		return AliasName(sexedFilename, maleFilename);	}	static sfx_t[] known_sfx = new sfx_t[MAX_SFX];	static {		for (int i = 0; i< known_sfx.length; i++)			known_sfx[i] = new sfx_t();	}	static int num_sfx;	sfx_t FindName(String name, boolean create) {		int i;		sfx_t sfx = null;		if (name == null)			Com.Error(Defines.ERR_FATAL, "S_FindName: NULL\n");		if (name.length() == 0)			Com.Error(Defines.ERR_FATAL, "S_FindName: empty name\n");		if (name.length() >= Defines.MAX_QPATH)			Com.Error(Defines.ERR_FATAL, "Sound name too long: " + name);		// see if already loaded		for (i = 0; i < num_sfx; i++)			if (name.equals(known_sfx[i].name)) {				return known_sfx[i];			}		if (!create)			return null;		// find a free sfx		for (i = 0; i < num_sfx; i++)			if (known_sfx[i].name == null)				// registration_sequence < s_registration_sequence)				break;		if (i == num_sfx) {			if (num_sfx == MAX_SFX)				Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");			num_sfx++;		}		sfx = known_sfx[i];		sfx.clear();		sfx.name = name;		sfx.registration_sequence = s_registration_sequence;		sfx.bufferId = i;		return sfx;	}	/*	==================	S_AliasName	==================	*/	sfx_t AliasName(String aliasname, String truename)	{		sfx_t sfx = null;		String s;		int i;		s = new String(truename);		// find a free sfx		for (i=0 ; i < num_sfx ; i++)			if (known_sfx[i].name == null)				break;		if (i == num_sfx)		{			if (num_sfx == MAX_SFX)				Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");			num_sfx++;		}			sfx = known_sfx[i];		sfx.clear();		sfx.name = new String(aliasname);		sfx.registration_sequence = s_registration_sequence;		sfx.truename = s;		// set the AL bufferId		sfx.bufferId = i;		return sfx;	}	/*	==============	S_LoadSound	==============	*/	public sfxcache_t LoadSound(sfx_t s) {	    if (s.isCached) return s.cache;		sfxcache_t sc = WaveLoader.LoadSound(s);		if (sc != null) {			initBuffer(sc.data, s.bufferId, sc.speed);		    s.isCached = true;		    // free samples for GC		    s.cache.data = null;		}		return sc;	}	/* (non-Javadoc)	 * @see jake2.sound.Sound#StartLocalSound(java.lang.String)	 */	public void StartLocalSound(String sound) {		sfx_t sfx = RegisterSound(sound);		if (sfx == null) {			Com.Printf("S_StartLocalSound: can't cache " + sound + "\n");			return;		}		StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1, 1, 0.0f);			}    private ShortBuffer streamBuffer = sfxDataBuffer.slice().order(ByteOrder.BIG_ENDIAN).asShortBuffer();    /* (non-Javadoc)     * @see jake2.sound.Sound#RawSamples(int, int, int, int, byte[])     */    public void RawSamples(int samples, int rate, int width, int channels, ByteBuffer data) {        int format;        if (channels == 2) {            format = (width == 2) ? AL.AL_FORMAT_STEREO16                    : AL.AL_FORMAT_STEREO8;        } else {            format = (width == 2) ? AL.AL_FORMAT_MONO16                    : AL.AL_FORMAT_MONO8;        }                // convert to signed 16 bit samples        if (format == AL.AL_FORMAT_MONO8) {            ShortBuffer sampleData = streamBuffer;            int value;            for (int i = 0; i < samples; i++) {                value = (data.get(i) & 0xFF) - 128;                sampleData.put(i, (short) value);            }            format = AL.AL_FORMAT_MONO16;            width = 2;            data = sfxDataBuffer.slice();        }        Channel.updateStream(data, samples * channels * width, format, rate);    }        public void disableStreaming() {        Channel.disableStreaming();    }		/*	===============================================================================	console functions	===============================================================================	*/	void Play() {        int i = 1;        String name;		while (i < Cmd.Argc()) {			name = new String(Cmd.Argv(i));			if (name.indexOf('.') == -1)				name += ".wav";			RegisterSound(name);			StartLocalSound(name);			i++;		}	}	void SoundList() {		int i;		sfx_t sfx;		sfxcache_t sc;		int size, total;		total = 0;		for (i = 0; i < num_sfx; i++) {			sfx = known_sfx[i];			if (sfx.registration_sequence == 0)				continue;			sc = sfx.cache;			if (sc != null) {				size = sc.length * sc.width * (sc.stereo + 1);				total += size;				if (sc.loopstart >= 0)					Com.Printf("L");				else					Com.Printf(" ");				Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8).add(size).add(sfx.name));			} else {				if (sfx.name.charAt(0) == '*')					Com.Printf("  placeholder : " + sfx.name + "\n");				else					Com.Printf("  not loaded  : " + sfx.name + "\n");			}		}		Com.Printf("Total resident: " + total + "\n");	}		void SoundInfo_f() {		Com.Printf("%5d stereo\n", new Vargs(1).add(1));		Com.Printf("%5d samples\n", new Vargs(1).add(22050));		Com.Printf("%5d samplebits\n", new Vargs(1).add(16));		Com.Printf("%5d speed\n", new Vargs(1).add(44100));	}}

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