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📄 level_locals_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST// $Id: level_locals_t.java,v 1.2 2004/08/20 21:29:57 salomo Exp $package jake2.game;import jake2.util.Lib;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;public class level_locals_t{		//	this structure is cleared as each map is entered	//	it is read/written to the level.sav file for savegames	//	public int framenum;	public float time;	public String level_name= ""; // the descriptive name (Outer Base, etc)	public String mapname= ""; // the server name (base1, etc)	public String nextmap= ""; // go here when fraglimit is hit	// intermission state	public float intermissiontime; // time the intermission was started	public String changemap;	public boolean exitintermission;	public float[] intermission_origin= { 0, 0, 0 };	public float[] intermission_angle= { 0, 0, 0 };	public edict_t sight_client; // changed once each frame for coop games	public edict_t sight_entity;	public int sight_entity_framenum;		public edict_t sound_entity;	public int sound_entity_framenum;		public edict_t sound2_entity;	public int sound2_entity_framenum;	public int pic_health;	public int total_secrets;	public int found_secrets;	public int total_goals;	public int found_goals;	public int total_monsters;	public int killed_monsters;	public edict_t current_entity; // entity running from G_RunFrame	public int body_que; // dead bodies	public int power_cubes; // ugly necessity for coop	/** Writes the levellocales to the file.*/		public void write(QuakeFile f) throws IOException  	{		f.writeInt(framenum);		f.writeFloat(time);		f.writeString(level_name);		f.writeString(mapname);		f.writeString(nextmap);		f.writeFloat(intermissiontime);			f.writeString(changemap);		f.writeBoolean(exitintermission);		f.writeVector(intermission_origin);		f.writeVector(intermission_angle); 		f.writeEdictRef(sight_client); 				f.writeEdictRef(sight_entity);		f.writeInt(sight_entity_framenum);				f.writeEdictRef(sound_entity);		f.writeInt(sound_entity_framenum);		f.writeEdictRef(sound2_entity);		f.writeInt(sound2_entity_framenum);		f.writeInt(pic_health);		f.writeInt(total_secrets);		f.writeInt(found_secrets);				f.writeInt(total_goals);		f.writeInt(found_goals);		f.writeInt(total_monsters);		f.writeInt(killed_monsters);				f.writeEdictRef(current_entity); 		f.writeInt(body_que); // dead bodies		f.writeInt(power_cubes); // ugly necessity for coop				// rst's checker :-)				f.writeInt(4711);	}		/** Reads the level locals from the file. */	public void read(QuakeFile f) throws IOException	{		framenum = f.readInt();		time = f.readFloat();		level_name = f.readString();		mapname = f.readString();		nextmap = f.readString();		intermissiontime = f.readFloat();			changemap = f.readString();		exitintermission = f.readBoolean();		intermission_origin = f.readVector();		intermission_angle = f.readVector(); 		sight_client = f.readEdictRef(); 				sight_entity = f.readEdictRef();		sight_entity_framenum = f.readInt();				sound_entity = f.readEdictRef();		sound_entity_framenum = f.readInt();		sound2_entity = f.readEdictRef();		sound2_entity_framenum = f.readInt();		pic_health = f.readInt();		total_secrets = f.readInt();		found_secrets = f.readInt();				total_goals = f.readInt();		found_goals = f.readInt();		total_monsters = f.readInt();		killed_monsters = f.readInt();				current_entity = f.readEdictRef(); 		body_que = f.readInt(); // dead bodies		power_cubes = f.readInt(); // ugly necessity for coop						// rst's checker :-)		if (f.readInt()!= 4711)			System.out.println("error in reading level_locals.");	}}

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