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📄 gamespawn.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
📖 第 1 页 / 共 4 页
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            new spawn_t("item_health_small", SP_item_health_small),            new spawn_t("item_health_large", SP_item_health_large),            new spawn_t("item_health_mega", SP_item_health_mega),            new spawn_t("info_player_start", SP_info_player_start),            new spawn_t("info_player_deathmatch", SP_info_player_deathmatch),            new spawn_t("info_player_coop", SP_info_player_coop),            new spawn_t("info_player_intermission", SP_info_player_intermission),            new spawn_t("func_plat", SP_func_plat),            new spawn_t("func_button", GameFunc.SP_func_button),            new spawn_t("func_door", GameFunc.SP_func_door),            new spawn_t("func_door_secret", GameFunc.SP_func_door_secret),            new spawn_t("func_door_rotating", GameFunc.SP_func_door_rotating),            new spawn_t("func_rotating", GameFunc.SP_func_rotating),            new spawn_t("func_train", SP_func_train),            new spawn_t("func_water", SP_func_water),            new spawn_t("func_conveyor", GameFunc.SP_func_conveyor),            new spawn_t("func_areaportal", GameMisc.SP_func_areaportal),            new spawn_t("func_clock", SP_func_clock),            new spawn_t("func_wall", new EntThinkAdapter() {        public String getID(){ return "func_wall"; }                public boolean think(edict_t ent) {                    GameMisc.SP_func_wall(ent);                    return true;                }            }),            new spawn_t("func_object", new EntThinkAdapter() {        public String getID(){ return "SP_func_object"; }                public boolean think(edict_t ent) {                    GameMisc.SP_func_object(ent);                    return true;                }            }),            new spawn_t("func_timer", new EntThinkAdapter() {        public String getID(){ return "SP_func_timer"; }                public boolean think(edict_t ent) {                    GameFunc.SP_func_timer(ent);                    return true;                }            }),            new spawn_t("func_explosive", new EntThinkAdapter() {        public String getID(){ return "SP_func_explosive"; }                public boolean think(edict_t ent) {                    GameMisc.SP_func_explosive(ent);                    return true;                }            }),            new spawn_t("func_killbox", GameFunc.SP_func_killbox),            new spawn_t("trigger_always", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_always"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_always(ent);                    return true;                }            }),            new spawn_t("trigger_once", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_once"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_once(ent);                    return true;                }            }),            new spawn_t("trigger_multiple", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_multiple"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_multiple(ent);                    return true;                }            }),            new spawn_t("trigger_relay", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_relay"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_relay(ent);                    return true;                }            }),            new spawn_t("trigger_push", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_push"; }                                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_push(ent);                    return true;                }            }),            new spawn_t("trigger_hurt", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_hurt"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_hurt(ent);                    return true;                }            }),            new spawn_t("trigger_key", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_key"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_key(ent);                    return true;                }            }),            new spawn_t("trigger_counter", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_counter"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_counter(ent);                    return true;                }            }),            new spawn_t("trigger_elevator", GameFunc.SP_trigger_elevator),            new spawn_t("trigger_gravity", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_gravity"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_gravity(ent);                    return true;                }            }),            new spawn_t("trigger_monsterjump", new EntThinkAdapter() {        public String getID(){ return "SP_trigger_monsterjump"; }                public boolean think(edict_t ent) {                    GameTrigger.SP_trigger_monsterjump(ent);                    return true;                }            }),            new spawn_t("target_temp_entity", new EntThinkAdapter() {        public String getID(){ return "SP_target_temp_entity"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_temp_entity(ent);                    return true;                }            }),            new spawn_t("target_speaker", new EntThinkAdapter() {        public String getID(){ return "SP_target_speaker"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_speaker(ent);                    return true;                }            }),            new spawn_t("target_explosion", new EntThinkAdapter() {        public String getID(){ return "SP_target_explosion"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_explosion(ent);                    return true;                }            }),            new spawn_t("target_changelevel", new EntThinkAdapter() {        public String getID(){ return "SP_target_changelevel"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_changelevel(ent);                    return true;                }            }),            new spawn_t("target_secret", new EntThinkAdapter() {        public String getID(){ return "SP_target_secret"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_secret(ent);                    return true;                }            }),            new spawn_t("target_goal", new EntThinkAdapter() {        public String getID(){ return "SP_target_goal"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_goal(ent);                    return true;                }            }),            new spawn_t("target_splash", new EntThinkAdapter() {        public String getID(){ return "SP_target_splash"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_splash(ent);                    return true;                }            }),            new spawn_t("target_spawner", new EntThinkAdapter() {        public String getID(){ return "SP_target_spawner"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_spawner(ent);                    return true;                }            }),            new spawn_t("target_blaster", new EntThinkAdapter() {        public String getID(){ return "SP_target_blaster"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_blaster(ent);                    return true;                }            }),            new spawn_t("target_crosslevel_trigger", new EntThinkAdapter() {        public String getID(){ return "SP_target_crosslevel_trigger"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_crosslevel_trigger(ent);                    return true;                }            }),            new spawn_t("target_crosslevel_target", new EntThinkAdapter() {        public String getID(){ return "SP_target_crosslevel_target"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_crosslevel_target(ent);                    return true;                }            }),            new spawn_t("target_laser", new EntThinkAdapter() {        public String getID(){ return "SP_target_laser"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_laser(ent);                    return true;                }            }),            new spawn_t("target_help", new EntThinkAdapter() {        public String getID(){ return "SP_target_help"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_help(ent);                    return true;                }            }),            new spawn_t("target_actor", new EntThinkAdapter() {        public String getID(){ return "SP_target_actor"; }                public boolean think(edict_t ent) {                    M_Actor.SP_target_actor(ent);                    return true;                }            }),            new spawn_t("target_lightramp", new EntThinkAdapter() {        public String getID(){ return "SP_target_lightramp"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_lightramp(ent);                    return true;                }            }),            new spawn_t("target_earthquake", new EntThinkAdapter() {        public String getID(){ return "SP_target_earthquake"; }                public boolean think(edict_t ent) {                    GameTarget.SP_target_earthquake(ent);                    return true;                }            }),            new spawn_t("target_character", new EntThinkAdapter() {        public String getID(){ return "SP_target_character"; }                public boolean think(edict_t ent) {                    GameMisc.SP_target_character(ent);                    return true;                }            }),            new spawn_t("target_string", new EntThinkAdapter() {        public String getID(){ return "SP_target_string"; }                public boolean think(edict_t ent) {                    GameMisc.SP_target_string(ent);                    return true;                }            }),            new spawn_t("worldspawn", SP_worldspawn),            new spawn_t("viewthing", new EntThinkAdapter() {        public String getID(){ return "SP_viewthing"; }                public boolean think(edict_t ent) {                    GameMisc.SP_viewthing(ent);                    return true;                }            }),            new spawn_t("light", new EntThinkAdapter() {        public String getID(){ return "SP_light"; }                public boolean think(edict_t ent) {                    GameMisc.SP_light(ent);                    return true;                }            }),            new spawn_t("light_mine1", new EntThinkAdapter() {        public String getID(){ return "SP_light_mine1"; }                public boolean think(edict_t ent) {                    GameMisc.SP_light_mine1(ent);                    return true;                }            }),            new spawn_t("light_mine2", new EntThinkAdapter() {        public String getID(){ return "SP_light_mine2"; }                public boolean think(edict_t ent) {                    GameMisc.SP_light_mine2(ent);                    return true;                }            }),            new spawn_t("info_null", new EntThinkAdapter() {        public String getID(){ return "SP_info_null"; }                public boolean think(edict_t ent) {                    GameMisc.SP_info_null(ent);                    return true;                }            }),            new spawn_t("func_group", new EntThinkAdapter() {        public String getID(){ return "SP_info_null"; }                public boolean think(edict_t ent) {                    GameMisc.SP_info_null(ent);                    return true;                }            }),            new spawn_t("info_notnull", new EntThinkAdapter() {        public String getID(){ return "info_notnull"; }                public boolean think(edict_t ent) {                    GameMisc.SP_info_notnull(ent);                    return true;                }            }),            new spawn_t("path_corner", new EntThinkAdapter() {        public String getID(){ return "SP_path_corner"; }                public boolean think(edict_t ent) {                    GameMisc.SP_path_corner(ent);                    return true;                }            }),

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