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📄 gameitemlist.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_BFG,	        "misc/w_pkup.wav",	        "models/weapons/g_bfg/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_bfg/tris.md2",	        /* icon */	        "w_bfg",	        /* pickup */	        "BFG10K",	        0,	        50,	        "Cells",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_BFG,	        null,	        0,	        /* precache */	        "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"),		//	// AMMO ITEMS	//		/*	 * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("ammo_shells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,	        "misc/am_pkup.wav",	        "models/items/ammo/shells/medium/tris.md2", 0, null,	        /* icon */	        "a_shells",	        /* pickup */	        "Shells",	        /* width */	        3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS,	        /* precache */	        ""),		/*	 * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("ammo_bullets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,	        "misc/am_pkup.wav",	        "models/items/ammo/bullets/medium/tris.md2", 0, null,	        /* icon */	        "a_bullets",	        /* pickup */	        "Bullets",	        /* width */	        3, 50, null, Defines.IT_AMMO, 0, null,	        Defines.AMMO_BULLETS,	        /* precache */	        ""),		/*	 * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("ammo_cells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,	        "misc/am_pkup.wav",	        "models/items/ammo/cells/medium/tris.md2", 0, null,	        /* icon */	        "a_cells",	        /* pickup */	        "Cells",	        /* width */	        3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS,	        /* precache */	        ""),		/*	 * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("ammo_rockets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,	        "misc/am_pkup.wav",	        "models/items/ammo/rockets/medium/tris.md2", 0, null,	        /* icon */	        "a_rockets",	        /* pickup */	        "Rockets",	        /* width */	        3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS,	        /* precache */	        ""),		/*	 * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("ammo_slugs", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null,	        "misc/am_pkup.wav",	        "models/items/ammo/slugs/medium/tris.md2", 0, null,	        /* icon */	        "a_slugs",	        /* pickup */	        "Slugs",	        /* width */	        3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS,	        /* precache */	        ""),		//	// POWERUP ITEMS	//	/*	 * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_quad", GameItems.Pickup_Powerup, GameItems.Use_Quad,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null,	        /* icon */	        "p_quad",	        /* pickup */	        "Quad Damage",	        /* width */	        2, 60, null, Defines.IT_POWERUP, 0, null, 0,	        /* precache */	        "items/damage.wav items/damage2.wav items/damage3.wav"),		/*	 * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_invulnerability", GameItems.Pickup_Powerup,	        GameItems.Use_Invulnerability, GameItems.Drop_General, null,	        "items/pkup.wav", "models/items/invulner/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "p_invulnerability",	        /* pickup */	        "Invulnerability",	        /* width */	        2, 300, null, Defines.IT_POWERUP, 0, null, 0,	        /* precache */	        "items/protect.wav items/protect2.wav items/protect4.wav"),		/*	 * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_silencer", GameItems.Pickup_Powerup, GameItems.Use_Silencer,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/silencer/tris.md2", Defines.EF_ROTATE, null,	        /* icon */	        "p_silencer",	        /* pickup */	        "Silencer",	        /* width */	        2, 60, null, Defines.IT_POWERUP, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_breather", GameItems.Pickup_Powerup, GameItems.Use_Breather,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/breather/tris.md2", Defines.EF_ROTATE, null,	        /* icon */	        "p_rebreather",	        /* pickup */	        "Rebreather",	        /* width */	        2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,	        null, 0,	        /* precache */	        "items/airout.wav"),		/*	 * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_enviro", GameItems.Pickup_Powerup, GameItems.Use_Envirosuit,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/enviro/tris.md2", Defines.EF_ROTATE, null,	        /* icon */	        "p_envirosuit",	        /* pickup */	        "Environment Suit",	        /* width */	        2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0,	        null, 0,	        /* precache */	        "items/airout.wav"),		/*	 * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)	 * Special item that gives +2 to maximum health	 */	new gitem_t("item_ancient_head", GameItems.Pickup_AncientHead, null, null,	        null, "items/pkup.wav", "models/items/c_head/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_fixme",	        /* pickup */	        "Ancient Head",	        /* width */	        2, 60, null, 0, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives	 * +1 to maximum health	 */	new gitem_t("item_adrenaline", GameItems.Pickup_Adrenaline, null, null, null,	        "items/pkup.wav", "models/items/adrenal/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "p_adrenaline",	        /* pickup */	        "Adrenaline",	        /* width */	        2, 60, null, 0, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_bandolier", GameItems.Pickup_Bandolier, null, null, null,	        "items/pkup.wav", "models/items/band/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "p_bandolier",	        /* pickup */	        "Bandolier",	        /* width */	        2, 60, null, 0, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_pack", GameItems.Pickup_Pack, null, null, null,	        "items/pkup.wav", "models/items/pack/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_pack",	        /* pickup */	        "Ammo Pack",	        /* width */	        2, 180, null, 0, 0, null, 0,	        /* precache */	        ""),		//	// KEYS	//	/*	 * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for	 * computer centers	 */	new gitem_t("key_data_cd", GameItems.Pickup_Key, null, GameItems.Drop_General,	        null, "items/pkup.wav",	        "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE,	        null, "k_datacd", "Data CD", 2, 0, null,	        Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16)	 * TRIGGER_SPAWN NO_TOUCH warehouse circuits	 */	new gitem_t("key_power_cube", GameItems.Pickup_Key, null,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/keys/power/tris.md2", Defines.EF_ROTATE,	        null, "k_powercube", "Power Cube", 2, 0, null,	        Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the	 * entrance of jail3	 */	new gitem_t("key_pyramid", GameItems.Pickup_Key, null, GameItems.Drop_General,	        null, "items/pkup.wav",	        "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE,	        null, "k_pyramid", "Pyramid Key", 2, 0, null,	        Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key	 * for the city computer	 */	new gitem_t("key_data_spinner", GameItems.Pickup_Key, null,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE,	        null, "k_dataspin", "Data Spinner", 2, 0, null,	        Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass	 * for the security level	 */	new gitem_t("key_pass", GameItems.Pickup_Key, null, GameItems.Drop_General,	        null, "items/pkup.wav", "models/items/keys/pass/tris.md2",	        Defines.EF_ROTATE, null, "k_security", "Security Pass", 2,	        0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal	 * door key - blue	 */	new gitem_t("key_blue_key", GameItems.Pickup_Key, null,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null,	        "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP	                | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door	 * key - red	 */	new gitem_t("key_red_key", GameItems.Pickup_Key, null, GameItems.Drop_General,	        null, "items/pkup.wav",	        "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE,	        null, "k_redkey", "Red Key", 2, 0, null,	        Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank	 * commander's head	 */	new gitem_t("key_commander_head", GameItems.Pickup_Key, null,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/monsters/commandr/head/tris.md2", Defines.EF_GIB,	        null,	        /* icon */	        "k_comhead",	        /* pickup */	        "Commander's Head",	        /* width */	        2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,	        0,	        /* precache */	        ""),		/*	 * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)	 * tank commander's head	 */	new gitem_t("key_airstrike_target", GameItems.Pickup_Key, null,	        GameItems.Drop_General, null, "items/pkup.wav",	        "models/items/keys/target/tris.md2", Defines.EF_ROTATE,	        null,	        /* icon */	        "i_airstrike",	        /* pickup */	        "Airstrike Marker",	        /* width */	        2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null,	        0,	        /* precache */	        ""),	new gitem_t(null, GameItems.Pickup_Health, null, null, null,	        "items/pkup.wav", null, 0, null,	        /* icon */	        "i_health",	        /* pickup */	        "Health",	        /* width */	        3, 0, null, 0, 0, null, 0,	        /* precache */	        "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"),		// end of list marker	null };}

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