📄 gameitemlist.java
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PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_BFG, "misc/w_pkup.wav", "models/weapons/g_bfg/tris.md2", Defines.EF_ROTATE, "models/weapons/v_bfg/tris.md2", /* icon */ "w_bfg", /* pickup */ "BFG10K", 0, 50, "Cells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_BFG, null, 0, /* precache */ "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"), // // AMMO ITEMS // /* * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_shells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/shells/medium/tris.md2", 0, null, /* icon */ "a_shells", /* pickup */ "Shells", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS, /* precache */ ""), /* * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_bullets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/bullets/medium/tris.md2", 0, null, /* icon */ "a_bullets", /* pickup */ "Bullets", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_BULLETS, /* precache */ ""), /* * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_cells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/cells/medium/tris.md2", 0, null, /* icon */ "a_cells", /* pickup */ "Cells", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS, /* precache */ ""), /* * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_rockets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/rockets/medium/tris.md2", 0, null, /* icon */ "a_rockets", /* pickup */ "Rockets", /* width */ 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS, /* precache */ ""), /* * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_slugs", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/slugs/medium/tris.md2", 0, null, /* icon */ "a_slugs", /* pickup */ "Slugs", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS, /* precache */ ""), // // POWERUP ITEMS // /* * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_quad", GameItems.Pickup_Powerup, GameItems.Use_Quad, GameItems.Drop_General, null, "items/pkup.wav", "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_quad", /* pickup */ "Quad Damage", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"), /* * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_invulnerability", GameItems.Pickup_Powerup, GameItems.Use_Invulnerability, GameItems.Drop_General, null, "items/pkup.wav", "models/items/invulner/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_invulnerability", /* pickup */ "Invulnerability", /* width */ 2, 300, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"), /* * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_silencer", GameItems.Pickup_Powerup, GameItems.Use_Silencer, GameItems.Drop_General, null, "items/pkup.wav", "models/items/silencer/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_silencer", /* pickup */ "Silencer", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ ""), /* * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_breather", GameItems.Pickup_Powerup, GameItems.Use_Breather, GameItems.Drop_General, null, "items/pkup.wav", "models/items/breather/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_rebreather", /* pickup */ "Rebreather", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_enviro", GameItems.Pickup_Powerup, GameItems.Use_Envirosuit, GameItems.Drop_General, null, "items/pkup.wav", "models/items/enviro/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_envirosuit", /* pickup */ "Environment Suit", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) * Special item that gives +2 to maximum health */ new gitem_t("item_ancient_head", GameItems.Pickup_AncientHead, null, null, null, "items/pkup.wav", "models/items/c_head/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_fixme", /* pickup */ "Ancient Head", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives * +1 to maximum health */ new gitem_t("item_adrenaline", GameItems.Pickup_Adrenaline, null, null, null, "items/pkup.wav", "models/items/adrenal/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_adrenaline", /* pickup */ "Adrenaline", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_bandolier", GameItems.Pickup_Bandolier, null, null, null, "items/pkup.wav", "models/items/band/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_bandolier", /* pickup */ "Bandolier", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_pack", GameItems.Pickup_Pack, null, null, null, "items/pkup.wav", "models/items/pack/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_pack", /* pickup */ "Ammo Pack", /* width */ 2, 180, null, 0, 0, null, 0, /* precache */ ""), // // KEYS // /* * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for * computer centers */ new gitem_t("key_data_cd", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE, null, "k_datacd", "Data CD", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) * TRIGGER_SPAWN NO_TOUCH warehouse circuits */ new gitem_t("key_power_cube", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/power/tris.md2", Defines.EF_ROTATE, null, "k_powercube", "Power Cube", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the * entrance of jail3 */ new gitem_t("key_pyramid", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE, null, "k_pyramid", "Pyramid Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key * for the city computer */ new gitem_t("key_data_spinner", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE, null, "k_dataspin", "Data Spinner", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass * for the security level */ new gitem_t("key_pass", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pass/tris.md2", Defines.EF_ROTATE, null, "k_security", "Security Pass", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal * door key - blue */ new gitem_t("key_blue_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null, "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door * key - red */ new gitem_t("key_red_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE, null, "k_redkey", "Red Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank * commander's head */ new gitem_t("key_commander_head", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/monsters/commandr/head/tris.md2", Defines.EF_GIB, null, /* icon */ "k_comhead", /* pickup */ "Commander's Head", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) * tank commander's head */ new gitem_t("key_airstrike_target", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/target/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_airstrike", /* pickup */ "Airstrike Marker", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), new gitem_t(null, GameItems.Pickup_Health, null, null, null, "items/pkup.wav", null, 0, null, /* icon */ "i_health", /* pickup */ "Health", /* width */ 3, 0, null, 0, 0, null, 0, /* precache */ "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"), // end of list marker null };}
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