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📄 gameitemlist.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2005 by RST.// $Id: GameItemList.java,v 1.2 2006/01/21 21:53:32 salomo Exp $package jake2.game;import jake2.Defines;public class GameItemList {	// RST: this was separated in the java conversion from the g_item.c 	// because all adapters have to be created in the other 	// classes before this class can be loaded.	public static gitem_t itemlist[] = {	//leave index 0 alone	new gitem_t(null, null, null, null, null, null, null, 0, null,	        null, null, 0, 0, null, 0, 0, null, 0, null),		//	// ARMOR	//	new gitem_t(				/**	 * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)	 */		"item_armor_body", GameItems.Pickup_Armor, null, null, null,	        "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_bodyarmor",	        /* pickup */	        "Body Armor",	        /* width */	        3, 0, null, Defines.IT_ARMOR, 0, GameItems.bodyarmor_info,	        Defines.ARMOR_BODY,	        /* precache */	        ""),		/*	 * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_armor_combat", GameItems.Pickup_Armor, null, null, null,	        "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_combatarmor",	        /* pickup */	        "Combat Armor",	        /* width */	        3, 0, null, Defines.IT_ARMOR, 0, GameItems.combatarmor_info,	        Defines.ARMOR_COMBAT,	        /* precache */	        ""),		/*	 * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_armor_jacket", GameItems.Pickup_Armor, null, null, null,	        "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_jacketarmor",	        /* pickup */	        "Jacket Armor",	        /* width */	        3, 0, null, Defines.IT_ARMOR, 0, GameItems.jacketarmor_info,	        Defines.ARMOR_JACKET,	        /* precache */	        ""),		/*	 * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_armor_shard", GameItems.Pickup_Armor, null, null, null,	        "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2",	        Defines.EF_ROTATE, null,	        /* icon */	        "i_jacketarmor",	        /* pickup */	        "Armor Shard",	        /* width */	        3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD,	        /* precache */	        ""),		/*	 * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_power_screen", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor,	        GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav",	        "models/items/armor/screen/tris.md2", Defines.EF_ROTATE,	        null,	        /* icon */	        "i_powerscreen",	        /* pickup */	        "Power Screen",	        /* width */	        0, 60, null, Defines.IT_ARMOR, 0, null, 0,	        /* precache */	        ""),		/*	 * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("item_power_shield", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor,	        GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav",	        "models/items/armor/shield/tris.md2", Defines.EF_ROTATE,	        null,	        /* icon */	        "i_powershield",	        /* pickup */	        "Power Shield",	        /* width */	        0, 60, null, Defines.IT_ARMOR, 0, null, 0,	        /* precache */	        "misc/power2.wav misc/power1.wav"),		//	// WEAPONS	//		/*	 * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned,	 * never in the world	 */	new gitem_t("weapon_blaster", null, PlayerWeapon.Use_Weapon, null,	        PlayerWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0,	        "models/weapons/v_blast/tris.md2",	        /* icon */	        "w_blaster",	        /* pickup */	        "Blaster", 0, 0, null, Defines.IT_WEAPON	                | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null,	        0,	        /* precache */	        "weapons/blastf1a.wav misc/lasfly.wav"),		/*	 * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("weapon_shotgun", PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_Shotgun, "misc/w_pkup.wav",	        "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE,	        "models/weapons/v_shotg/tris.md2",	        /* icon */	        "w_shotgun",	        /* pickup */	        "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON	                | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null,	        0,	        /* precache */	        "weapons/shotgf1b.wav weapons/shotgr1b.wav"),		/*	 * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("weapon_supershotgun", PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav",	        "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE,	        "models/weapons/v_shotg2/tris.md2",	        /* icon */	        "w_sshotgun",	        /* pickup */	        "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON	                | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN,	        null, 0,	        /* precache */	        "weapons/sshotf1b.wav"),		/*	 * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_machinegun",	        PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_Machinegun,	        "misc/w_pkup.wav",	        "models/weapons/g_machn/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_machn/tris.md2",	        /* icon */	        "w_machinegun",	        /* pickup */	        "Machinegun",	        0,	        1,	        "Bullets",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_MACHINEGUN,	        null,	        0,	        /* precache */	        "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"),		/*	 * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_chaingun",	        PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_Chaingun,	        "misc/w_pkup.wav",	        "models/weapons/g_chain/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_chain/tris.md2",	        /* icon */	        "w_chaingun",	        /* pickup */	        "Chaingun",	        0,	        1,	        "Bullets",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_CHAINGUN,	        null,	        0,	        /* precache */	        "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"),		/*	 * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "ammo_grenades",	        GameItems.Pickup_Ammo,	        PlayerWeapon.Use_Weapon,	        GameItems.Drop_Ammo,	        PlayerWeapon.Weapon_Grenade,	        "misc/am_pkup.wav",	        "models/items/ammo/grenades/medium/tris.md2",	        0,	        "models/weapons/v_handgr/tris.md2",	        /* icon */	        "a_grenades",	        /* pickup */	        "Grenades",	        /* width */	        3,	        5,	        "grenades",	        Defines.IT_AMMO | Defines.IT_WEAPON,	        Defines.WEAP_GRENADES,	        null,	        Defines.AMMO_GRENADES,	        /* precache */	        "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "),		/*	 * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_grenadelauncher",	        PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_GrenadeLauncher,	        "misc/w_pkup.wav",	        "models/weapons/g_launch/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_launch/tris.md2",	        /* icon */	        "w_glauncher",	        /* pickup */	        "Grenade Launcher",	        0,	        1,	        "Grenades",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_GRENADELAUNCHER,	        null,	        0,	        /* precache */	        "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"),		/*	 * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_rocketlauncher",	        PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_RocketLauncher,	        "misc/w_pkup.wav",	        "models/weapons/g_rocket/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_rocket/tris.md2",	        /* icon */	        "w_rlauncher",	        /* pickup */	        "Rocket Launcher",	        0,	        1,	        "Rockets",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_ROCKETLAUNCHER,	        null,	        0,	        /* precache */	        "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"),		/*	 * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_hyperblaster",	        PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon,	        PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_HyperBlaster,	        "misc/w_pkup.wav",	        "models/weapons/g_hyperb/tris.md2",	        Defines.EF_ROTATE,	        "models/weapons/v_hyperb/tris.md2",	        /* icon */	        "w_hyperblaster",	        /* pickup */	        "HyperBlaster",	        0,	        1,	        "Cells",	        Defines.IT_WEAPON | Defines.IT_STAY_COOP,	        Defines.WEAP_HYPERBLASTER,	        null,	        0,	        /* precache */	        "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"),		/*	 * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t("weapon_railgun", PlayerWeapon.Pickup_Weapon,	        PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon,	        PlayerWeapon.Weapon_Railgun, "misc/w_pkup.wav",	        "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE,	        "models/weapons/v_rail/tris.md2",	        /* icon */	        "w_railgun",	        /* pickup */	        "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON	                | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null,	        0,	        /* precache */	        "weapons/rg_hum.wav"),		/*	 * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)	 */	new gitem_t(	        "weapon_bfg",	        PlayerWeapon.Pickup_Weapon,

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