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📄 client_respawn_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: client_respawn_t.java,v 1.6 2004/09/10 19:02:54 salomo Exp $package jake2.game;import jake2.qcommon.Com;import jake2.util.Lib;import jake2.util.Math3D;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;import java.nio.ByteBuffer;/** Client data that stays across deathmatch respawns.*/public class client_respawn_t{	/** What to set client->pers to on a respawn */	protected client_persistant_t coop_respawn = new client_persistant_t();	 	/** Level.framenum the client entered the game. */	protected int enterframe;	 			/** frags, etc. */	protected int score; 		/** angles sent over in the last command. */	protected float cmd_angles[] = { 0, 0, 0 };	 	/** client is a spectator. */	protected boolean spectator; 		/** Copies the client respawn data. */	public void set(client_respawn_t from)	{		coop_respawn.set(from.coop_respawn);		enterframe = from.enterframe;		score = from.score;		Math3D.VectorCopy(from.cmd_angles, cmd_angles);		spectator = from.spectator;	}	/** Clears the client reaspawn informations. */	public void clear()	{		coop_respawn = new client_persistant_t();		enterframe = 0;		score = 0;		Math3D.VectorClear(cmd_angles);		spectator = false;	}	/** Reads a client_respawn from a file. */	public void read(QuakeFile f) throws IOException	{		coop_respawn.read(f);		enterframe = f.readInt();		score = f.readInt();		cmd_angles[0] = f.readFloat();		cmd_angles[1] = f.readFloat();		cmd_angles[2] = f.readFloat();		spectator = f.readInt() != 0;	}		/** Writes a client_respawn to a file. */	public void write(QuakeFile f) throws IOException	{		coop_respawn.write(f);		f.writeInt(enterframe);		f.writeInt(score);		f.writeFloat(cmd_angles[0]);		f.writeFloat(cmd_angles[1]);		f.writeFloat(cmd_angles[2]);		f.writeInt(spectator?1:0);	}}

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