📄 client_respawn_t.java
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: client_respawn_t.java,v 1.6 2004/09/10 19:02:54 salomo Exp $package jake2.game;import jake2.qcommon.Com;import jake2.util.Lib;import jake2.util.Math3D;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;import java.nio.ByteBuffer;/** Client data that stays across deathmatch respawns.*/public class client_respawn_t{ /** What to set client->pers to on a respawn */ protected client_persistant_t coop_respawn = new client_persistant_t(); /** Level.framenum the client entered the game. */ protected int enterframe; /** frags, etc. */ protected int score; /** angles sent over in the last command. */ protected float cmd_angles[] = { 0, 0, 0 }; /** client is a spectator. */ protected boolean spectator; /** Copies the client respawn data. */ public void set(client_respawn_t from) { coop_respawn.set(from.coop_respawn); enterframe = from.enterframe; score = from.score; Math3D.VectorCopy(from.cmd_angles, cmd_angles); spectator = from.spectator; } /** Clears the client reaspawn informations. */ public void clear() { coop_respawn = new client_persistant_t(); enterframe = 0; score = 0; Math3D.VectorClear(cmd_angles); spectator = false; } /** Reads a client_respawn from a file. */ public void read(QuakeFile f) throws IOException { coop_respawn.read(f); enterframe = f.readInt(); score = f.readInt(); cmd_angles[0] = f.readFloat(); cmd_angles[1] = f.readFloat(); cmd_angles[2] = f.readFloat(); spectator = f.readInt() != 0; } /** Writes a client_respawn to a file. */ public void write(QuakeFile f) throws IOException { coop_respawn.write(f); f.writeInt(enterframe); f.writeInt(score); f.writeFloat(cmd_angles[0]); f.writeFloat(cmd_angles[1]); f.writeFloat(cmd_angles[2]); f.writeInt(spectator?1:0); }}
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