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📄 game_locals_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 31.10.2003 by RST.// $Id: game_locals_t.java,v 1.7 2004/09/22 19:22:06 salomo Exp $package jake2.game;import jake2.Defines;import jake2.qcommon.Com;import jake2.util.Lib;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;import java.nio.ByteBuffer;import java.util.Date;public class game_locals_t {    //    //	this structure is left intact through an entire game    //	it should be initialized at dll load time, and read/written to    //	the server.ssv file for savegames    //    public String helpmessage1 = "";    public String helpmessage2 = "";    public int helpchanged; // flash F1 icon if non 0, play sound    // and increment only if 1, 2, or 3    public gclient_t clients[] = new gclient_t[Defines.MAX_CLIENTS];    // can't store spawnpoint in level, because    // it would get overwritten by the savegame restore    public String spawnpoint = ""; // needed for coop respawns    // store latched cvars here that we want to get at often    public int maxclients;    public int maxentities;    // cross level triggers    public int serverflags;    // items    public int num_items;    public boolean autosaved;    /** Reads the game locals from a file. */    public void load(QuakeFile f) throws IOException {        String date = f.readString();        helpmessage1 = f.readString();        helpmessage2 = f.readString();        helpchanged = f.readInt();        // gclient_t*        spawnpoint = f.readString();        maxclients = f.readInt();        maxentities = f.readInt();        serverflags = f.readInt();        num_items = f.readInt();        autosaved = f.readInt() != 0;        // rst's checker :-)        if (f.readInt() != 1928)            Com.DPrintf("error in loading game_locals, 1928\n");    }    /** Writes the game locals to a file. */    public void write(QuakeFile f) throws IOException {        f.writeString(new Date().toString());        f.writeString(helpmessage1);        f.writeString(helpmessage2);        f.writeInt(helpchanged);        // gclient_t*        f.writeString(spawnpoint);        f.writeInt(maxclients);        f.writeInt(maxentities);        f.writeInt(serverflags);        f.writeInt(num_items);        f.writeInt(autosaved ? 1 : 0);        // rst's checker :-)        f.writeInt(1928);    }}

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