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📄 m_boss32.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 13.11.2003 by RST.// $Id: M_Boss32.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.Globals;import jake2.game.*;import jake2.game.EntDieAdapter;import jake2.game.EntInteractAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.game.trace_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Boss32 {    public final static int FRAME_attak101 = 0;    public final static int FRAME_attak102 = 1;    public final static int FRAME_attak103 = 2;    public final static int FRAME_attak104 = 3;    public final static int FRAME_attak105 = 4;    public final static int FRAME_attak106 = 5;    public final static int FRAME_attak107 = 6;    public final static int FRAME_attak108 = 7;    public final static int FRAME_attak109 = 8;    public final static int FRAME_attak110 = 9;    public final static int FRAME_attak111 = 10;    public final static int FRAME_attak112 = 11;    public final static int FRAME_attak113 = 12;    public final static int FRAME_attak114 = 13;    public final static int FRAME_attak115 = 14;    public final static int FRAME_attak116 = 15;    public final static int FRAME_attak117 = 16;    public final static int FRAME_attak118 = 17;    public final static int FRAME_attak201 = 18;    public final static int FRAME_attak202 = 19;    public final static int FRAME_attak203 = 20;    public final static int FRAME_attak204 = 21;    public final static int FRAME_attak205 = 22;    public final static int FRAME_attak206 = 23;    public final static int FRAME_attak207 = 24;    public final static int FRAME_attak208 = 25;    public final static int FRAME_attak209 = 26;    public final static int FRAME_attak210 = 27;    public final static int FRAME_attak211 = 28;    public final static int FRAME_attak212 = 29;    public final static int FRAME_attak213 = 30;    public final static int FRAME_death01 = 31;    public final static int FRAME_death02 = 32;    public final static int FRAME_death03 = 33;    public final static int FRAME_death04 = 34;    public final static int FRAME_death05 = 35;    public final static int FRAME_death06 = 36;    public final static int FRAME_death07 = 37;    public final static int FRAME_death08 = 38;    public final static int FRAME_death09 = 39;    public final static int FRAME_death10 = 40;    public final static int FRAME_death11 = 41;    public final static int FRAME_death12 = 42;    public final static int FRAME_death13 = 43;    public final static int FRAME_death14 = 44;    public final static int FRAME_death15 = 45;    public final static int FRAME_death16 = 46;    public final static int FRAME_death17 = 47;    public final static int FRAME_death18 = 48;    public final static int FRAME_death19 = 49;    public final static int FRAME_death20 = 50;    public final static int FRAME_death21 = 51;    public final static int FRAME_death22 = 52;    public final static int FRAME_death23 = 53;    public final static int FRAME_death24 = 54;    public final static int FRAME_death25 = 55;    public final static int FRAME_death26 = 56;    public final static int FRAME_death27 = 57;    public final static int FRAME_death28 = 58;    public final static int FRAME_death29 = 59;    public final static int FRAME_death30 = 60;    public final static int FRAME_death31 = 61;    public final static int FRAME_death32 = 62;    public final static int FRAME_death33 = 63;    public final static int FRAME_death34 = 64;    public final static int FRAME_death35 = 65;    public final static int FRAME_death36 = 66;    public final static int FRAME_death37 = 67;    public final static int FRAME_death38 = 68;    public final static int FRAME_death39 = 69;    public final static int FRAME_death40 = 70;    public final static int FRAME_death41 = 71;    public final static int FRAME_death42 = 72;    public final static int FRAME_death43 = 73;    public final static int FRAME_death44 = 74;    public final static int FRAME_death45 = 75;    public final static int FRAME_death46 = 76;    public final static int FRAME_death47 = 77;    public final static int FRAME_death48 = 78;    public final static int FRAME_death49 = 79;    public final static int FRAME_death50 = 80;    public final static int FRAME_pain101 = 81;    public final static int FRAME_pain102 = 82;    public final static int FRAME_pain103 = 83;    public final static int FRAME_pain201 = 84;    public final static int FRAME_pain202 = 85;    public final static int FRAME_pain203 = 86;    public final static int FRAME_pain301 = 87;    public final static int FRAME_pain302 = 88;    public final static int FRAME_pain303 = 89;    public final static int FRAME_pain304 = 90;    public final static int FRAME_pain305 = 91;    public final static int FRAME_pain306 = 92;    public final static int FRAME_pain307 = 93;    public final static int FRAME_pain308 = 94;    public final static int FRAME_pain309 = 95;    public final static int FRAME_pain310 = 96;    public final static int FRAME_pain311 = 97;    public final static int FRAME_pain312 = 98;    public final static int FRAME_pain313 = 99;    public final static int FRAME_pain314 = 100;    public final static int FRAME_pain315 = 101;    public final static int FRAME_pain316 = 102;    public final static int FRAME_pain317 = 103;    public final static int FRAME_pain318 = 104;    public final static int FRAME_pain319 = 105;    public final static int FRAME_pain320 = 106;    public final static int FRAME_pain321 = 107;    public final static int FRAME_pain322 = 108;    public final static int FRAME_pain323 = 109;    public final static int FRAME_pain324 = 110;    public final static int FRAME_pain325 = 111;    public final static int FRAME_stand01 = 112;    public final static int FRAME_stand02 = 113;    public final static int FRAME_stand03 = 114;    public final static int FRAME_stand04 = 115;    public final static int FRAME_stand05 = 116;    public final static int FRAME_stand06 = 117;    public final static int FRAME_stand07 = 118;    public final static int FRAME_stand08 = 119;    public final static int FRAME_stand09 = 120;    public final static int FRAME_stand10 = 121;    public final static int FRAME_stand11 = 122;    public final static int FRAME_stand12 = 123;    public final static int FRAME_stand13 = 124;    public final static int FRAME_stand14 = 125;    public final static int FRAME_stand15 = 126;    public final static int FRAME_stand16 = 127;    public final static int FRAME_stand17 = 128;    public final static int FRAME_stand18 = 129;    public final static int FRAME_stand19 = 130;    public final static int FRAME_stand20 = 131;    public final static int FRAME_stand21 = 132;    public final static int FRAME_stand22 = 133;    public final static int FRAME_stand23 = 134;    public final static int FRAME_stand24 = 135;    public final static int FRAME_stand25 = 136;    public final static int FRAME_stand26 = 137;    public final static int FRAME_stand27 = 138;    public final static int FRAME_stand28 = 139;    public final static int FRAME_stand29 = 140;    public final static int FRAME_stand30 = 141;    public final static int FRAME_stand31 = 142;    public final static int FRAME_stand32 = 143;    public final static int FRAME_stand33 = 144;    public final static int FRAME_stand34 = 145;    public final static int FRAME_stand35 = 146;    public final static int FRAME_stand36 = 147;    public final static int FRAME_stand37 = 148;    public final static int FRAME_stand38 = 149;    public final static int FRAME_stand39 = 150;    public final static int FRAME_stand40 = 151;    public final static int FRAME_stand41 = 152;    public final static int FRAME_stand42 = 153;    public final static int FRAME_stand43 = 154;    public final static int FRAME_stand44 = 155;    public final static int FRAME_stand45 = 156;    public final static int FRAME_stand46 = 157;    public final static int FRAME_stand47 = 158;    public final static int FRAME_stand48 = 159;    public final static int FRAME_stand49 = 160;    public final static int FRAME_stand50 = 161;    public final static int FRAME_stand51 = 162;    public final static int FRAME_walk01 = 163;    public final static int FRAME_walk02 = 164;    public final static int FRAME_walk03 = 165;    public final static int FRAME_walk04 = 166;    public final static int FRAME_walk05 = 167;    public final static int FRAME_walk06 = 168;    public final static int FRAME_walk07 = 169;    public final static int FRAME_walk08 = 170;    public final static int FRAME_walk09 = 171;    public final static int FRAME_walk10 = 172;    public final static int FRAME_walk11 = 173;    public final static int FRAME_walk12 = 174;    public final static int FRAME_walk13 = 175;    public final static int FRAME_walk14 = 176;

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