📄 m_boss32.java
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/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */// Created on 13.11.2003 by RST.// $Id: M_Boss32.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.Globals;import jake2.game.*;import jake2.game.EntDieAdapter;import jake2.game.EntInteractAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.game.trace_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Boss32 { public final static int FRAME_attak101 = 0; public final static int FRAME_attak102 = 1; public final static int FRAME_attak103 = 2; public final static int FRAME_attak104 = 3; public final static int FRAME_attak105 = 4; public final static int FRAME_attak106 = 5; public final static int FRAME_attak107 = 6; public final static int FRAME_attak108 = 7; public final static int FRAME_attak109 = 8; public final static int FRAME_attak110 = 9; public final static int FRAME_attak111 = 10; public final static int FRAME_attak112 = 11; public final static int FRAME_attak113 = 12; public final static int FRAME_attak114 = 13; public final static int FRAME_attak115 = 14; public final static int FRAME_attak116 = 15; public final static int FRAME_attak117 = 16; public final static int FRAME_attak118 = 17; public final static int FRAME_attak201 = 18; public final static int FRAME_attak202 = 19; public final static int FRAME_attak203 = 20; public final static int FRAME_attak204 = 21; public final static int FRAME_attak205 = 22; public final static int FRAME_attak206 = 23; public final static int FRAME_attak207 = 24; public final static int FRAME_attak208 = 25; public final static int FRAME_attak209 = 26; public final static int FRAME_attak210 = 27; public final static int FRAME_attak211 = 28; public final static int FRAME_attak212 = 29; public final static int FRAME_attak213 = 30; public final static int FRAME_death01 = 31; public final static int FRAME_death02 = 32; public final static int FRAME_death03 = 33; public final static int FRAME_death04 = 34; public final static int FRAME_death05 = 35; public final static int FRAME_death06 = 36; public final static int FRAME_death07 = 37; public final static int FRAME_death08 = 38; public final static int FRAME_death09 = 39; public final static int FRAME_death10 = 40; public final static int FRAME_death11 = 41; public final static int FRAME_death12 = 42; public final static int FRAME_death13 = 43; public final static int FRAME_death14 = 44; public final static int FRAME_death15 = 45; public final static int FRAME_death16 = 46; public final static int FRAME_death17 = 47; public final static int FRAME_death18 = 48; public final static int FRAME_death19 = 49; public final static int FRAME_death20 = 50; public final static int FRAME_death21 = 51; public final static int FRAME_death22 = 52; public final static int FRAME_death23 = 53; public final static int FRAME_death24 = 54; public final static int FRAME_death25 = 55; public final static int FRAME_death26 = 56; public final static int FRAME_death27 = 57; public final static int FRAME_death28 = 58; public final static int FRAME_death29 = 59; public final static int FRAME_death30 = 60; public final static int FRAME_death31 = 61; public final static int FRAME_death32 = 62; public final static int FRAME_death33 = 63; public final static int FRAME_death34 = 64; public final static int FRAME_death35 = 65; public final static int FRAME_death36 = 66; public final static int FRAME_death37 = 67; public final static int FRAME_death38 = 68; public final static int FRAME_death39 = 69; public final static int FRAME_death40 = 70; public final static int FRAME_death41 = 71; public final static int FRAME_death42 = 72; public final static int FRAME_death43 = 73; public final static int FRAME_death44 = 74; public final static int FRAME_death45 = 75; public final static int FRAME_death46 = 76; public final static int FRAME_death47 = 77; public final static int FRAME_death48 = 78; public final static int FRAME_death49 = 79; public final static int FRAME_death50 = 80; public final static int FRAME_pain101 = 81; public final static int FRAME_pain102 = 82; public final static int FRAME_pain103 = 83; public final static int FRAME_pain201 = 84; public final static int FRAME_pain202 = 85; public final static int FRAME_pain203 = 86; public final static int FRAME_pain301 = 87; public final static int FRAME_pain302 = 88; public final static int FRAME_pain303 = 89; public final static int FRAME_pain304 = 90; public final static int FRAME_pain305 = 91; public final static int FRAME_pain306 = 92; public final static int FRAME_pain307 = 93; public final static int FRAME_pain308 = 94; public final static int FRAME_pain309 = 95; public final static int FRAME_pain310 = 96; public final static int FRAME_pain311 = 97; public final static int FRAME_pain312 = 98; public final static int FRAME_pain313 = 99; public final static int FRAME_pain314 = 100; public final static int FRAME_pain315 = 101; public final static int FRAME_pain316 = 102; public final static int FRAME_pain317 = 103; public final static int FRAME_pain318 = 104; public final static int FRAME_pain319 = 105; public final static int FRAME_pain320 = 106; public final static int FRAME_pain321 = 107; public final static int FRAME_pain322 = 108; public final static int FRAME_pain323 = 109; public final static int FRAME_pain324 = 110; public final static int FRAME_pain325 = 111; public final static int FRAME_stand01 = 112; public final static int FRAME_stand02 = 113; public final static int FRAME_stand03 = 114; public final static int FRAME_stand04 = 115; public final static int FRAME_stand05 = 116; public final static int FRAME_stand06 = 117; public final static int FRAME_stand07 = 118; public final static int FRAME_stand08 = 119; public final static int FRAME_stand09 = 120; public final static int FRAME_stand10 = 121; public final static int FRAME_stand11 = 122; public final static int FRAME_stand12 = 123; public final static int FRAME_stand13 = 124; public final static int FRAME_stand14 = 125; public final static int FRAME_stand15 = 126; public final static int FRAME_stand16 = 127; public final static int FRAME_stand17 = 128; public final static int FRAME_stand18 = 129; public final static int FRAME_stand19 = 130; public final static int FRAME_stand20 = 131; public final static int FRAME_stand21 = 132; public final static int FRAME_stand22 = 133; public final static int FRAME_stand23 = 134; public final static int FRAME_stand24 = 135; public final static int FRAME_stand25 = 136; public final static int FRAME_stand26 = 137; public final static int FRAME_stand27 = 138; public final static int FRAME_stand28 = 139; public final static int FRAME_stand29 = 140; public final static int FRAME_stand30 = 141; public final static int FRAME_stand31 = 142; public final static int FRAME_stand32 = 143; public final static int FRAME_stand33 = 144; public final static int FRAME_stand34 = 145; public final static int FRAME_stand35 = 146; public final static int FRAME_stand36 = 147; public final static int FRAME_stand37 = 148; public final static int FRAME_stand38 = 149; public final static int FRAME_stand39 = 150; public final static int FRAME_stand40 = 151; public final static int FRAME_stand41 = 152; public final static int FRAME_stand42 = 153; public final static int FRAME_stand43 = 154; public final static int FRAME_stand44 = 155; public final static int FRAME_stand45 = 156; public final static int FRAME_stand46 = 157; public final static int FRAME_stand47 = 158; public final static int FRAME_stand48 = 159; public final static int FRAME_stand49 = 160; public final static int FRAME_stand50 = 161; public final static int FRAME_stand51 = 162; public final static int FRAME_walk01 = 163; public final static int FRAME_walk02 = 164; public final static int FRAME_walk03 = 165; public final static int FRAME_walk04 = 166; public final static int FRAME_walk05 = 167; public final static int FRAME_walk06 = 168; public final static int FRAME_walk07 = 169; public final static int FRAME_walk08 = 170; public final static int FRAME_walk09 = 171; public final static int FRAME_walk10 = 172; public final static int FRAME_walk11 = 173; public final static int FRAME_walk12 = 174; public final static int FRAME_walk13 = 175; public final static int FRAME_walk14 = 176;
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